Age | Commit message (Expand) | Author |
2013-08-12 | NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ... | Graham Linden |
2013-08-12 | NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo... | Graham Linden |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden |
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ... | Graham Linden |
2013-07-03 | NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w... | Graham Linden |
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks |
2013-06-18 | Occlusion culling overhaul. | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-05-14 | NORSPEC-103 reflect normal/spec UVs in face edit overlay display | Graham Madarasz |
2013-05-10 | Merge with vwr-dev-mat | Graham Madarasz |
2013-05-08 | merge changes for 3.5.1-release | Oz Linden |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-11 | NORSPEC-98 redux...hopefully fix mac AND linux at the same time | Graham Madarasz (Graham Linden) |
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2012-09-03 | Extracted texture baking system into llappearance library. | Don Kjer |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-04-04 | Cleanup edge render and resolve assertions from lack of normals in edges. | Dave Parks |
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ... | Dave Parks |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-10-20 | SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't... | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-06-22 | merge latest viewer-development | Oz Linden |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |