Age | Commit message (Expand) | Author |
2011-10-20 | SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't... | Dave Parks |
2011-10-19 | SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings | Dave Parks |
2011-10-11 | SH-2510 Never use shaders if gl version < 2.0 | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-10-02 | SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,... | Dave Parks |
2011-09-30 | SH-2240 Fix for typo preventing deferred rendering from working on linux/osx | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2450 Potential fix for crash on login with 460M et al | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-24 | SH-2244 Fix for bump surfaces appearing black when L&S disabled | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-21 | SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater. | Dave Parks |
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-06-30 | merge latest changes from viewer-development | Oz Linden |
2011-06-24 | SH-1903 Fix for silly shader compiler error. | Dave Parks |
2011-06-22 | SH-1848 Integrate changeset to fix typo in shader name preventing shadows bei... | Dave Parks |
2011-06-22 | merge latest viewer-development | Oz Linden |
2011-06-20 | SH-1618 isFullbright causes AvatarEyes GL shader to fail to link. | Aaron Stone |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks |
2011-05-31 | Unused variable. | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-23 | merge latest changes (post-2.7.0) from viewer-development | Oz Linden |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ... | Dave Parks |
2011-03-31 | STORM-1126 merge | Vadim ProductEngine |
2011-02-14 | SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ... | leyla_linden |
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ... | Dave Parks |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ... | Dave Parks |
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real anti-alia... | Dave Parks |