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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...Xiaohong Bao
2012-10-16MAINT-643 Fix for incorrect lighting and colors in preview displays.Dave Parks
2012-08-29Use an unordered map for custom #defines instead of a map. Lookups are faste...Jonathan Goodman
2012-08-29Just pass in an empty preprocessor definition map from now on. The shader co...Jonathan Goodman
2012-08-28Added support for adding custom preprocessor definitions (for shader permutat...Jonathan Goodman
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-04-05Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...Todd Stinson
2012-04-04Cleanup edge render and resolve assertions from lack of normals in edges.Dave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ...Dave Parks
2012-04-12MAINT-779 Better handling of GLSL loading errors -- incrementally disable fea...Dave Parks
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...Dave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-10SH-2659 Fix for basic shaders having no affect when gl version < 2.0Dave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-10-26SH-2546 Make sure terrain shaders don't attempt to use indexed texture render...Dave Parks
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...Dave Parks
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-25SH-2622 Make Intel prefer fixed function over shaders where possible.Dave Parks
2011-10-20SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't...Dave Parks
2011-10-19SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settingsDave Parks
2011-10-11SH-2510 Never use shaders if gl version < 2.0Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...Dave Parks
2011-09-30SH-2240 Fix for typo preventing deferred rendering from working on linux/osxDave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2450 Potential fix for crash on login with 460M et alDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-27SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...Dave Parks