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authorDave Parks <davep@lindenlab.com>2012-02-14 16:11:30 -0600
committerDave Parks <davep@lindenlab.com>2012-02-14 16:11:30 -0600
commit4f18f9d6bd1e11b92040fbcc5ca1c2a173d38fc9 (patch)
tree72bf43dced757109cba50c3850f91e126e561956 /indra/newview/llviewershadermgr.cpp
parent60fa5c3d4e23967d1ecd1e5189685ca94223cfb4 (diff)
SH-2908 More complete GLSL 1.20 compatibility pass.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 36a402e05e..c84fb8facb 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -363,6 +363,12 @@ void LLViewerShaderMgr::setShaders()
//NEVER use more than 16 texture channels (work around for prevalent driver bug)
LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16);
+ if (gGLManager.mGLSLVersionMajor < 1 ||
+ (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20))
+ { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier
+ LLGLSLShader::sIndexedTextureChannels = 1;
+ }
+
reentrance = true;
if (LLRender::sGLCoreProfile)