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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-10SH-2659 Fix for basic shaders having no affect when gl version < 2.0Dave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-10-26SH-2546 Make sure terrain shaders don't attempt to use indexed texture render...Dave Parks
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...Dave Parks
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-25SH-2622 Make Intel prefer fixed function over shaders where possible.Dave Parks
2011-10-20SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't...Dave Parks
2011-10-19SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settingsDave Parks
2011-10-11SH-2510 Never use shaders if gl version < 2.0Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...Dave Parks
2011-09-30SH-2240 Fix for typo preventing deferred rendering from working on linux/osxDave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2450 Potential fix for crash on login with 460M et alDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-27SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...Dave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-21SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.Dave Parks
2011-07-18SH-2031 Fix for link error in llui_libtestDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-06-30merge latest changes from viewer-developmentOz Linden
2011-06-24SH-1903 Fix for silly shader compiler error.Dave Parks
2011-06-22SH-1848 Integrate changeset to fix typo in shader name preventing shadows bei...Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-20SH-1618 isFullbright causes AvatarEyes GL shader to fail to link.Aaron Stone
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-05-31Unused variable.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks