| Age | Commit message (Collapse) | Author | 
|---|
|  | * Incorporation of feedback for #3456 | 
|  | * #3455 Add support for water exclusion surfaces | 
|  | when failing to load basic vertex shaders | 
|  | 3.1/3.2/3.3 (#3184) | 
|  |  | 
|  |  | 
|  | * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies | 
|  | * Partial solution to secondlife/viewer#2744 crash with better error handling.
Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure.
Strengthed more assertions and improved shader error line numbers
* Even more error handling to get a handle on crash secondlife/viewer#2744
* Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744
* Removed non-working fallback code for gDeferredPostProgram
* Fixed incorrect llmax call | 
|  | * OpenGL 3.3 compatibility pass.  Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs | 
|  |  | 
|  |  | 
|  | * #2434 Intel HD4000 compatibility pass
* Fixes crash on old drivers when loading shaders
* Fixes 30 second hang on startup
* Fixes occasional dev build crash in LLWearableList
---------
Co-authored-by: Brad Linden <brad@lindenlab.com> | 
|  |  | 
|  | unsupported (#2491)
fixes secondlife/viewer#1856 | 
|  | Introduce SMAA and rework post process chain for better visual quality | 
|  | Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects | 
|  |  | 
|  | fix secondlife/viewer#1856 | 
|  | Adds gather4 support under GLSL 4.0+ | 
|  |  | 
|  | probe generation passes (#2405)
* Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2398)
* Fix usage of removed sunLightNoFragCoordV in shader manager | 
|  |  | 
|  |  | 
|  | #1814 and #1517 Fix mirror update rate and occlusion culling | 
|  | * #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | 
|  | * Fix for GLTF MeshPrimitiveModes test | 
|  | * Disable unloading of objects in background. 
* Add unlit GLTF shader variant | 
|  | * Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets | 
|  | * #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser | 
|  | brad/merge-maint-a-to-dev | 
|  |  | 
|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp | 
|  | gltf-dev-maint-a-merge | 
|  | * Fix for SL-20652 shadows on mac breaking alpha blended objects.
fix secondlife/jira-archive-internal#71030
* clean up surrounding indentation
* Skip unnecessary casting
* Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652 | 
|  | LF, and trim trailing whitespaces as needed | 
|  |  | 
|  | # Conflicts:
#	autobuild.xml
#	indra/llimage/llimage.cpp
#	indra/llui/llsearcheditor.cpp
#	indra/llui/llview.cpp
#	indra/newview/llagent.cpp
#	indra/newview/llappviewer.cpp
#	indra/newview/llfloatercamera.cpp
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/lloutfitslist.cpp
#	indra/newview/llpanelgroupbulkban.cpp
#	indra/newview/llsidepanelappearance.cpp
#	indra/newview/llvovolume.cpp | 
|  | * #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode.  Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix | 
|  | environment settings for PBR terrain. | 
|  | * #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
---------
Co-authored-by: Brad Linden <brad@lindenlab.com> | 
|  |  | 
|  | screen | 
|  | SimulatorFeatures | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  |