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authorRye <rye@lindenlab.com>2024-12-10 20:21:24 -0500
committerRye <rye@lindenlab.com>2024-12-10 17:24:39 -0800
commitd17fd56dc42fcd35ef8cf2fe9e4cd7a26ce8ba2a (patch)
tree0774b2094802228c7c2ab267d5e33d01b3c1dc75 /indra/newview/llviewershadermgr.cpp
parentae9174ffdf340ef12c80547d90d05919957ab512 (diff)
Fix crashes from shader load failures under RenderMaxOpenGLVersion 3.1/3.2/3.3 (#3184)
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp59
1 files changed, 57 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 7ce9c02e8d..5b4648a0bf 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2512,6 +2512,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
{"28", "High"},
{"39", "Ultra"} };
int i = 0;
+ bool failed = false;
for (const auto& quality_pair : quality_levels)
{
if (success)
@@ -2535,10 +2536,26 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram[i].createShader();
- llassert(success);
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gFXAAProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
++i;
}
+
+ if (failed)
+ {
+ for (auto i = 0; i < 4; ++i)
+ {
+ gFXAAProgram[i].unload();
+ }
+ }
}
if (gGLManager.mGLVersion > 3.15f && success)
@@ -2546,8 +2563,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
{"SMAA_PRESET_MEDIUM", "Medium"},
{"SMAA_PRESET_HIGH", "High"},
- {"SMAA_PRESET_ULTRA", "Ultra"} };
+ {"SMAA_PRESET_ULTRA", "Ultra"} };
int i = 0;
+ bool failed = false;
for (const auto& smaa_pair : quality_levels)
{
std::map<std::string, std::string> defines;
@@ -2576,6 +2594,15 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gSMAAEdgeDetectProgram[i].createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gSMAAEdgeDetectProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
if (success)
@@ -2593,6 +2620,15 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gSMAABlendWeightsProgram[i].createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gSMAABlendWeightsProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
if (success)
@@ -2610,9 +2646,28 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gSMAANeighborhoodBlendProgram[i].createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gSMAANeighborhoodBlendProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
++i;
}
+
+ if (failed)
+ {
+ for (auto i = 0; i < 4; ++i)
+ {
+ gSMAAEdgeDetectProgram[i].unload();
+ gSMAABlendWeightsProgram[i].unload();
+ gSMAANeighborhoodBlendProgram[i].unload();
+ }
+ }
}
if (success && gGLManager.mGLVersion > 4.05f)