Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-11-02 | SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix ↵ | Dave Parks | |
multihreaded GL not working on mac (thanks, Rye!) | |||
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-10-02 | Fix ssao define in under water light softening shader (#403) | Rye Mutt | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-06-27 | SL-19884 Fix for garbled rigged meshes in model import preview window. | RunitaiLinden | |
2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
2023-05-25 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-25 | SL-19713 Fix for broken avatar preview render in animation upload. ↵ | RunitaiLinden | |
Incidental decruft and camera FoV network spam reduction. | |||
2023-05-25 | Fix underwater fog mismatch between opaque and alpha blend when local lights ↵ | Rye Mutt | |
are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader | |||
2023-05-23 | DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵ | RunitaiLinden | |
RenderReflectionProbeLevel for preferences (which works). | |||
2023-05-17 | Add a binary cache for compiled shaders using glProgramBinary (#216) | Rye Mutt | |
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com> | |||
2023-05-17 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
fullbright alpha. Incidental decruft. | |||
2023-04-28 | SL-19644: Entirely separate files for GLTF alpha shadows | Cosmic Linden | |
2023-04-26 | DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" ↵ | RunitaiLinden | |
for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero. | |||
2023-04-20 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-04-18 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-04-18 | DRTVWR-559 Add control for automatic reflection probes to advanced ↵ | RunitaiLinden | |
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft. | |||
2023-04-18 | SL-19561: Fix missing shadows on PBR alpha mask animeshes. | Cosmic Linden | |
TODO: Why did this work for the equivalent non-rigged prim? | |||
2023-04-14 | Move mipmap generation into LLRenderTarget. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵ | RunitaiLinden | |
brightness to allow ACES Hill all the time. | |||
2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden | |
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes. | |||
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
2023-03-31 | SL-19485 Fix for sun shadows having no effect on water. Make sphere probes ↵ | Dave Parks | |
fade in. | |||
2023-03-30 | SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black ↵ | Dave Parks | |
reflections. | |||
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks | |
2023-03-27 | Fix up the graphics setting detection | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-03-03 | SL-17584 Better logging for setShaders crashes | Andrey Kleshchev | |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
2023-02-27 | DRTVWR-559 Fix for occlusion culling going off the rails when settings ↵ | Dave Parks | |
change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available". | |||
2023-02-24 | DRTVWR-559 Add controls for tonemapper to advanced preferences. | Dave Parks | |
2023-02-24 | Merge pull request #89 from secondlife/SL-19228 | cosmic-linden | |
SL-19228: Fix GLTF texture transform rotation + add UV debug | |||
2023-02-24 | SL-19228: Remove DEBUG_TEXCOORD | Cosmic Linden | |
2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵ | Cosmic Linden | |
See textureUtilV.glsl for UV coordinate comments | |||
2023-02-23 | DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵ | Dave Parks | |
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere. | |||
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
Also fix stuck sun/moon and incidental decruft. | |||
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2023-02-03 | SL-19148 Decruft followthrough -- one more dead shader | Dave Parks | |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵ | Dave Parks | |
decruft. | |||
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |