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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2011-07-25SH-1856 Fix for shininess not working on rigged meshes when hardware skinning...Dave Parks
2011-06-30merge latest changes from viewer-developmentOz Linden
2011-06-24SH-1903 Fix for silly shader compiler error.Dave Parks
2011-06-22SH-1848 Integrate changeset to fix typo in shader name preventing shadows bei...Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-20SH-1618 isFullbright causes AvatarEyes GL shader to fail to link.Aaron Stone
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-05-31Unused variable.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-23merge latest changes (post-2.7.0) from viewer-developmentOz Linden
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...Dave Parks
2011-03-31STORM-1126 mergeVadim ProductEngine
2011-02-14SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ...leyla_linden
2011-02-10SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ...Dave Parks
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ...Dave Parks
2010-11-21Fake anti-aliasing for deferred rendering as an alternative to real anti-alia...Dave Parks
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-21SH-175 Better handling of failure to load rigged attachment shaders.Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low a...Merov Linden
2010-09-27STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at mergin...Nyx (Neal Orman)
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-13Better support for curious mixtures fullbright/shiny/water with rigged attach...Dave Parks
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
2010-05-04EXT-7168Tofu Linden
2010-05-04EXT-7168Tofu Linden
2010-05-04Deferred pipeline integration of rigged attachments and cleanup.Dave Parks
2010-05-01Fullbright shiny skinned.Dave Parks
2010-05-01Fullbrigt skinned and fix for silly crash from not removing face references.Dave Parks
2010-05-01Rigged attachment integration WIP.Dave Parks
2010-04-22Deferred shading for rigged attachments.Dave Parks
2010-04-06Rigged attachments (almost works).Dave Parks
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect r...Dave Parks
2010-03-19Make gcc happyDave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect r...Dave Parks
2010-03-19Make gcc happyDave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks