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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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llviewershadermgr.cpp
Age
Commit message (
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Author
2011-07-25
SH-1856 Fix for shininess not working on rigged meshes when hardware skinning...
Dave Parks
2011-06-30
merge latest changes from viewer-development
Oz Linden
2011-06-24
SH-1903 Fix for silly shader compiler error.
Dave Parks
2011-06-22
SH-1848 Integrate changeset to fix typo in shader name preventing shadows bei...
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-20
SH-1618 isFullbright causes AvatarEyes GL shader to fail to link.
Aaron Stone
2011-06-08
SH-1678 Fix for busted fullbright shiny.
Dave Parks
2011-05-31
Unused variable.
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-23
merge latest changes (post-2.7.0) from viewer-development
Oz Linden
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-04
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...
Dave Parks
2011-03-31
STORM-1126 merge
Vadim ProductEngine
2011-02-14
SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ...
leyla_linden
2011-02-10
SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ...
Dave Parks
2010-12-02
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ...
Dave Parks
2010-11-21
Fake anti-aliasing for deferred rendering as an alternative to real anti-alia...
Dave Parks
2010-10-27
Automated merge up from viewer-development
Loren Shih
2010-10-21
SH-175 Better handling of failure to load rigged attachment shaders.
Dave Parks
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
2010-09-30
Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low a...
Merov Linden
2010-09-27
STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at mergin...
Nyx (Neal Orman)
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-08-24
merge heads. whew.
Tofu Linden
2010-08-13
Change license from GPL to LGPL (version 2.1)
Oz Linden
2010-08-13
Better support for curious mixtures fullbright/shiny/water with rigged attach...
Dave Parks
2010-08-13
Make rigged attachments respect under water rendering.
Dave Parks
2010-08-12
Vertex buffer cleanup, adding water shader to simple rigged attachments.
Dave Parks
2010-05-04
EXT-7168
Tofu Linden
2010-05-04
EXT-7168
Tofu Linden
2010-05-04
Deferred pipeline integration of rigged attachments and cleanup.
Dave Parks
2010-05-01
Fullbright shiny skinned.
Dave Parks
2010-05-01
Fullbrigt skinned and fix for silly crash from not removing face references.
Dave Parks
2010-05-01
Rigged attachment integration WIP.
Dave Parks
2010-04-22
Deferred shading for rigged attachments.
Dave Parks
2010-04-06
Rigged attachments (almost works).
Dave Parks
2010-03-20
Tweak detail settings and make graphics preferences widget enabling respect r...
Dave Parks
2010-03-19
Make gcc happy
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-19
Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail
Dave Parks
2010-03-20
Tweak detail settings and make graphics preferences widget enabling respect r...
Dave Parks
2010-03-19
Make gcc happy
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-19
Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail
Dave Parks
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