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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2023-10-13DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...Cosmic Linden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...RunitaiLinden
2023-10-02Fix ssao define in under water light softening shader (#403)Rye Mutt
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...Cosmic Linden
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
2023-06-27SL-19884 Fix for garbled rigged meshes in model import preview window.RunitaiLinden
2023-06-14SL-19838 Fix for transparent PBR materials always casting shadows.RunitaiLinden
2023-05-25Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-25SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...RunitaiLinden
2023-05-25Fix underwater fog mismatch between opaque and alpha blend when local lights ...Rye Mutt
2023-05-23DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re...RunitaiLinden
2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
2023-05-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-04-28SL-19644: Entirely separate files for GLTF alpha shadowsCosmic Linden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...RunitaiLinden
2023-04-20Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-04-18Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced preference...RunitaiLinden
2023-04-18SL-19561: Fix missing shadows on PBR alpha mask animeshes.Cosmic Linden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-31SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...Dave Parks
2023-03-30SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27Fix up the graphics setting detectionJonathan "Geenz" Goodman
2023-03-03SL-17584 Better logging for setShaders crashesAndrey Kleshchev
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings change...Dave Parks
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-24Merge pull request #89 from secondlife/SL-19228cosmic-linden
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...Cosmic Linden
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...Dave Parks
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-03SL-19148 Decruft followthrough -- one more dead shaderDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...Dave Parks
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks