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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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llviewershadermgr.cpp
Age
Commit message (
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Author
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-10
SH-2659 Fix for basic shaders having no affect when gl version < 2.0
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-10-26
SH-2546 Make sure terrain shaders don't attempt to use indexed texture render...
Dave Parks
2011-10-26
SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...
Dave Parks
2011-10-25
SH-2622 Put back "Basic Shaders" toggle ability.
Dave Parks
2011-10-25
SH-2622 Make Intel prefer fixed function over shaders where possible.
Dave Parks
2011-10-20
SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't...
Dave Parks
2011-10-19
SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings
Dave Parks
2011-10-11
SH-2510 Never use shaders if gl version < 2.0
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-10-02
SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...
Dave Parks
2011-09-30
SH-2240 Fix for typo preventing deferred rendering from working on linux/osx
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-28
SH-2450 Potential fix for crash on login with 460M et al
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-24
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-27
SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...
Dave Parks
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
merge
Dave Parks
2011-08-10
SH-2265 Fix for impostor alpha masking being broken.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-21
SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.
Dave Parks
2011-07-18
SH-2031 Fix for link error in llui_libtest
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-30
merge latest changes from viewer-development
Oz Linden
2011-06-24
SH-1903 Fix for silly shader compiler error.
Dave Parks
2011-06-22
SH-1848 Integrate changeset to fix typo in shader name preventing shadows bei...
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-20
SH-1618 isFullbright causes AvatarEyes GL shader to fail to link.
Aaron Stone
2011-06-08
SH-1678 Fix for busted fullbright shiny.
Dave Parks
2011-05-31
Unused variable.
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-23
merge latest changes (post-2.7.0) from viewer-development
Oz Linden
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