Age | Commit message (Expand) | Author |
2013-04-26 | Provide LLGLSLShader backwards compat so as not to break the appearance utility | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-24 | NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w... | Graham Madarasz |
2013-04-18 | Merged with latest viewer-development-materials. | Geenz |
2013-04-18 | NORSPEC-90 Cleanup avatar alpha shaders | Dave Parks |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-18 | NORSPEC-90 Cleanup of alpha pool hook ups for materials. | Dave Parks |
2013-04-18 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-04-17 | Merge with latest viewer-dev-materials. | Geenz |
2013-04-17 | NORSPEC-90 Alpha pool hookups for materials. | Dave Parks |
2013-04-16 | Merge viewer-dev-materials | Graham Madarasz (Graham Linden) |
2013-04-16 | See if we can run with no ifdefs in alpha shaders on all platforms | Graham Madarasz |
2013-04-16 | merge changes for alpha fixes from geenz | Oz Linden |
2013-04-16 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-04-15 | Merged Graham's stuff amongst others. | Geenz |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks |
2013-04-15 | Normal mapped alpha support. Specular and environment map support needs a bi... | Geenz |
2013-04-11 | NORSPEC-98 redux...hopefully fix mac AND linux at the same time | Graham Madarasz (Graham Linden) |
2013-04-11 | First pass on alpha blended materials | Geenz |
2013-04-09 | NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94... | Graham Madarasz |
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-04 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks |
2013-02-28 | Improve perf of GLSL uniform lookups by name | Graham Madarasz (Graham) |
2013-02-12 | merge up to 3.4.5-release | Oz Linden |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2013-01-16 | MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. | Dave Parks |
2012-10-16 | MAINT-643 Fix for incorrect lighting and colors in preview displays. | Dave Parks |
2012-08-29 | Use an unordered map for custom #defines instead of a map. Lookups are faste... | Jonathan Goodman |
2012-08-29 | Just pass in an empty preprocessor definition map from now on. The shader co... | Jonathan Goodman |
2012-08-28 | Added support for adding custom preprocessor definitions (for shader permutat... | Jonathan Goodman |
2012-07-31 | Merge in viewer-development | simon@Simon-PC.lindenlab.com |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-05-24 | MAINT-616 Fix for broken projectors. | Dave Parks |
2012-05-23 | MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena... | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-04-05 | Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-... | Todd Stinson |
2012-04-04 | Cleanup edge render and resolve assertions from lack of normals in edges. | Dave Parks |
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ... | Dave Parks |
2012-04-12 | MAINT-779 Better handling of GLSL loading errors -- incrementally disable fea... | Dave Parks |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks |
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-17 | SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple... | Dave Parks |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |