Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-17 | WIP - switch PBR implementations | Dave Parks | |
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵ | Dave Parks | |
between deferred and alpha passes for sunlight and IBL. | |||
2022-09-12 | SL-17701: PBR: Tweak lighting in alpha blending | Ptolemy | |
2022-09-09 | Merged in SL-17967 (pull request #1113) | Howard Stearns | |
SL-17967 require 4.1 core profile | |||
2022-09-09 | SL-17701: PBR: WIP Alpha Blending | Ptolemy | |
2022-09-06 | SL-17967 - reserve one more sampler in Deferred FullbrightShiny Shader so ↵ | Howard Stearns | |
that it loads on mac | |||
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns | |
2022-08-25 | SL-17967 compiles and runs by avoiding the features | Howard Stearns | |
2022-08-20 | SL-17584 Make setShaders crashes more informative | Andrey Kleshchev | |
2022-08-08 | SL-17927 Keep people from shooting themselves in the foot by twiddling ↵ | Dave Parks | |
deprecated settings. | |||
2022-06-24 | SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl | Dave Parks | |
2022-06-23 | SL-17653 Fix writing of PBR materials to gbuffer. | Dave Parks | |
2022-06-23 | SL-17273: Fix drawpool to pass normal and spec map to PBR shader | Ptolemy | |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-16 | Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559 | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-04-29 | SL-17124 switchContext and loadShaderFile crashes | Andrey Kleshchev | |
- Do not try initializing shaders if requirements are not met or if window does not exist - Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close() - mHasMultitexture is a solid requirement, if it is not present, we won't be able to run | |||
2022-04-11 | SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵ | Dave Parks | |
attachments rendering to depth buffer) | |||
2022-03-18 | SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh | Ptolemy | |
2021-12-17 | SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for ↵ | Ptolemy | |
fullbrightF.glsl when rigged mesh has alpha mask. | |||
2021-12-17 | SL-16478 Fix for octree and render batch debug display not working with ↵ | Runitai Linden | |
rigged meshes. | |||
2021-12-08 | SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵ | Runitai Linden | |
support to highlight transparent). | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-11-16 | DRTVWR-546 merge in master v6.5.1 | Dave Houlton | |
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev | |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton | |
2020-11-11 | Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maint | Andrey Kleshchev | |
# Conflicts: # autobuild.xml # indra/llcommon/llerror.cpp | |||
2020-10-28 | SL-14224 RelWithDebInfo viewer stops with 'assert' when disabling ↵ | Andrey Kleshchev | |
atmospheric shader | |||
2020-09-29 | SL-13500 loadShaderFile crash | Andrey Kleshchev | |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2020-01-31 | SL-12594, fix one missed occurance of VertexShaderEnable setting | Dave Houlton | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2020-01-23 | DRTVWR-440, another whitespace only (detabify) to test TeamCity triggers | Dave Houlton | |
2019-08-23 | SL-11774 | Graham Linden | |
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader. | |||
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-07-12 | SL-11588 | Graham Linden | |
Make avatar alpha shader ignore vertex color again. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-07-02 | SL-11533 | Graham Linden | |
Make alpha shader include vertex color modulation in both srgb and linear flavors. | |||
2019-06-27 | SL-11503 take two | Graham Linden | |
Make ALM use of non-ALM water rendering for refraction map light differently than non-ALM use of same. | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). |