Age | Commit message (Collapse) | Author |
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SL-17967 require 4.1 core profile
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that it loads on mac
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deprecated settings.
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
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attachments rendering to depth buffer)
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fullbrightF.glsl when rigged mesh has alpha mask.
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rigged meshes.
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support to highlight transparent).
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LLPipeline::shadersLoaded()
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This reverts commits
9b5b2eac82b1f423daec463b3d55d0f3d3979bbc SL-15933
53c0144dd272470172591b967a84beaa4019b728 SL-11687
492ea7c3a03d5ef0d3679b873a44c08baaced0f1 SL-16056
b854eceee3a867d64b20de18d6b7ce91b33abed0 SL-15391
921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 SL-13561
639acb6ff7495a6840d437dd8473172ec03e200a SL-15333
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injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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# Conflicts:
# autobuild.xml
# indra/llcommon/llerror.cpp
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atmospheric shader
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materialF and fullbrightShinyF
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Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader.
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