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path: root/indra/newview/llviewershadermgr.cpp
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2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵Graham Madarasz
9400M/9600M
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-01-16MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.Dave Parks
2012-10-16MAINT-643 Fix for incorrect lighting and colors in preview displays.Dave Parks
2012-08-29Use an unordered map for custom #defines instead of a map. Lookups are ↵Jonathan Goodman
faster, and we don't really care about any particular order anyways for these.
2012-08-29Just pass in an empty preprocessor definition map from now on. The shader ↵Jonathan Goodman
compiler won't add new #defines if it's empty.
2012-08-28Added support for adding custom preprocessor definitions (for shader ↵Jonathan Goodman
permutations)
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-04-05Pull and merge from ↵Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
2012-04-04Cleanup edge render and resolve assertions from lack of normals in edges.Dave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ↵Dave Parks
to Color4.
2012-04-12MAINT-779 Better handling of GLSL loading errors -- incrementally disable ↵Dave Parks
features until shaders successfully load
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵Dave Parks
implementations.
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-10SH-2659 Fix for basic shaders having no affect when gl version < 2.0Dave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-10-26SH-2546 Make sure terrain shaders don't attempt to use indexed texture ↵Dave Parks
rendering.
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are ↵Dave Parks
loaded.