Age | Commit message (Collapse) | Author |
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FIXED
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Fixed with Solution # 2
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changed culling to use inverse distance to calculate solid angle, not distance squared
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increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
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region border.
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added more MemTrackable types
optimized memory usage of LLTrace some more
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better overrides for memclaim and memdisclaim of sizes
added occlusion stats to stats floater
stats now render range instead of mean
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SH-4457: Interesting: nearby content on adjacent region is not visible.
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renamed "current" to "primary" when referring to accumulators
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another attempt to move mem stat into base class
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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SH-4341: Interesting: Viewer crash in LLViewerOctreeCull
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on far corner of region when camera moves
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far corner of region when camera moves
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added controls for curtain delay
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dependencies
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interest list
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