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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llviewerobject.cpp
Age
Commit message (
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Author
2012-03-20
BUGFIX: Removing server warning notification that occurs when attempting to u...
Todd Stinson
2012-03-16
Removing unreachable code from the viewer. Corresponding changes made on the...
Todd Stinson
2012-03-13
PATH-199: Enforcing permanent objects in frozen state to not move.
Todd Stinson
2012-02-28
PATH-199: Cleaning up code related to object flags so that I can better use t...
Todd Stinson
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-11-15
merge
Dave Parks
2011-11-10
SH-2644 Fix debug display that shows selection triangle count and streaming cost
Dave Parks
2011-10-05
Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fui
Richard Nelson
2011-09-22
merge changes for storm-1607
Oz Linden
2011-09-16
SH-2440 FIX - first build, then test, then commit
Brad Payne (Vir Linden)
2011-09-16
SH-2440 FIX - avoid calling initInstance() on LLVOAvatarSelf if it already ex...
Brad Payne (Vir Linden)
2011-08-15
Merge
Paul ProductEngine
2011-08-10
merge viewer-development to mesh-development
Brad Payne (Vir Linden)
2011-08-09
merge changes for storm-1436
Oz Linden
2011-08-08
Merge with 8582496d7733948e19396167df9b4d2d4cd35f0c
seth_productengine
2011-08-06
SH-2170 FIXED Detecting selection of objects that cross parcel bounds added.
Seth ProductEngine
2011-08-02
Sh-2129 Viewer caps implementation for resource cost selected. Also cleanup o...
prep linden
2011-07-29
STORM-1436 FIXED Broken localization of "Contents" and "New Script" items in ...
Vadim ProductEngine
2011-07-19
Cherry pick of https://bitbucket.org/lindenlab/mesh-development/changeset/9ce...
Brad Payne (Vir Linden)
2011-07-18
Adding support for viewer reading mesh params from an alternative param type.
Don Kjer
2011-07-08
Merge viewer-development -> mesh-development
Don Kjer
2011-07-06
SH-1945 FIXED Added a check for Estate Managership when checking whether an o...
Seth ProductEngine
2011-06-24
Bug fixes for SH-1791
prep linden
2011-06-22
WIP SH-1791 - constructAndAddReturnable() now accepts target region
prep
2011-06-22
WIP for SH-1791
prep linden
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-10
Fix for show object updates not working (and crashing, and behaving badly).
Dave Parks
2011-06-01
merge changes for latest viewer-development
Oz Linden
2011-05-26
dos2unix fixes for newview files.
Loren Shih
2011-05-26
storm-1189: remove more of the code for classic clouds
Oz Linden
2011-05-25
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
Dave Parks
2011-05-20
automated merge mesh-development -> davep-mesh-candidate-2010
Loren Shih
2011-05-20
SH-1252 and SH-1253 WIP.
prep linden
2011-05-17
SH-1419 FIXED Sim complains about changing physical materials when Physics, T...
Loren Shih
2011-05-09
SH-1419 Sim complains about changing physical materials when Physics, Tempora...
Loren Shih
2011-04-19
merge
Dave Parks
2011-04-07
SH-1292 Add streaming and physics cost to stats console.
Dave Parks
2011-04-04
SH-477 Scene stats console work in progress.
Dave Parks
2011-03-30
SH-477 Better mesh streaming cost estimation.
Dave Parks
2011-02-19
Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/
Don Kjer
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-10
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-09
pull from viewer-development
Merov Linden
2011-02-09
trivial: remove some redundant code.
Xiaohong Bao
2011-02-09
debug code for SH-924: [PUBLIC-JIRA-USERS] Viewer crash in LLSurface::getWate...
Xiaohong Bao
2011-01-24
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-01-20
SH-635 Fix for changing one physics parameter changing all physics parameters.
Dave Parks
2011-01-19
ER-428 / CTS-422 : [PUBLIC] movement updates are lost when walking. Changed ...
Dave SIMmONs
2011-01-14
Mesh-development work in progress
Loren Shih
2011-01-14
Automated merge up from viewer-development
Loren Shih
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