Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-15 | Merge with tip | callum | |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks | |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-04-19 | MAINT-775 Cleanup of some weird corner cases on animated child prims. | Dave Parks | |
2012-01-25 | SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵ | Dave Parks | |
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. | |||
2011-11-23 | SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵ | Leslie Linden | |
when settings that could affect it are modified. Reviewed by davep. | |||
2011-11-08 | SH-2507 Fix for crash when rendering axes (develop->render->show axes) | Dave Parks | |
2011-10-19 | merge | Dave Parks | |
2011-10-19 | SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on. | Dave Parks | |
2011-10-14 | Fix for crash when toggling shaders. | Dave Parks | |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks | |
2011-10-11 | EXP-1275 FIX A UI element or Keyboard shortcut to clear the viewport | Richard Linden | |
Ctrl+Shift+U now toggles UI and hides floaters refactored main_view.xml made all members of llviewerwindow private | |||
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-10-06 | SH-2553 Fix for glitches when rendering HUD attachments. | Dave Parks | |
2011-10-05 | merge | Dave Parks | |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵ | Dave Parks | |
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish? | |||
2011-09-26 | merge | Dave Parks | |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-26 | SH-2244 Fix for menu backgrounds being invisible on login screen when ↵ | Dave Parks | |
shaders enabled. | |||
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric ↵ | Dave Parks | |
shaders disabled. | |||
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
are available. | |||
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-09-13 | merge | Dave Parks | |
2011-09-07 | fix for VWR-26864: Recent commit to Snowstorm project introduces frequent ↵ | Xiaohong Bao | |
errors and crashes associated with private memory pool. | |||
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas ↵ | Dave Parks | |
where state being consumed by a shader does not match state being provided by vertex buffers. | |||
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-08 | SH-1785 Fix for hud attachments not rendering properly with indexed texture ↵ | Dave Parks | |
rendering. | |||
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-23 | merge latest changes (post-2.7.0) from viewer-development | Oz Linden | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵ | Xiaohong Bao | |
Screen | |||
2011-04-13 | merge out changes up to but not including the STORM-610 change | Oz Linden | |
2011-04-06 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-03-31 | STORM-1126 merge | Vadim ProductEngine | |
2011-03-24 | SOCIAL-788 FIX HUD Click points not accurate in Basic mode | Richard Linden | |
SOCIAL-789 FIX HUD position and function affected by Destination Guide and Avatar picker panels in Basic mode | |||
2011-04-19 | merge | Dave Parks | |
2011-04-11 | fix for SH-1235: [PUBLIC] Select a HUD attachment and moving a child prim or ↵ | Xiaohong Bao | |
entire linkset crashes viewer | |||
2011-02-23 | Merge from viewer-development | Xiaohong Bao | |
2011-02-19 | Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/ | Don Kjer | |
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-18 | SH-948 don't occlusion cull everything when deferred rendering is enabled | Dave Parks | |
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵ | Dave Parks | |
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects. | |||
2011-01-19 | SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵ | Dave Parks | |
octree nodes. Regressed EXT-7155 so fix for regression included. | |||
2010-12-03 | first iteration of memory pool code | Xiaohong Bao | |
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-09 | Merge from beta | Kent Quirk | |