Age | Commit message (Collapse) | Author |
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avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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renderables
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when settings that could affect it are modified.
Reviewed by davep.
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Ctrl+Shift+U now toggles UI and hides floaters
refactored main_view.xml
made all members of llviewerwindow private
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with exploding amounts of non-built-in GL state
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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deprecation or performance warnings
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shaders enabled.
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shaders disabled.
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are available.
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errors and crashes associated with private memory pool.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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rendering.
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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GL_ARB_texture_multisample instead.
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Screen
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SOCIAL-789 FIX HUD position and function affected by Destination Guide and Avatar picker panels in Basic mode
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entire linkset crashes viewer
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
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octree nodes. Regressed EXT-7155 so fix for regression included.
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