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path: root/indra/newview/llviewerdisplay.cpp
AgeCommit message (Collapse)Author
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-18Changing the camel case of Navmesh to be NavMesh.Todd Stinson
2012-01-05WIP: Navmesh vbos rendering fixes (added normal and color maps).prep
2012-01-05 path-149 overlay of navmesh on onto renderablesprep
2012-01-04Path-177. Updated to newest version of LLPathingLibraryprep
2011-12-20Allow for the overlaying of an unblended navmesh ontop of the scenes normal ↵prep
renderables
2011-12-14Moved navmesh rendering invocation into viewerdisplay.prep
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵Leslie Linden
when settings that could affect it are modified. Reviewed by davep.
2011-11-08SH-2507 Fix for crash when rendering axes (develop->render->show axes)Dave Parks
2011-10-19mergeDave Parks
2011-10-19SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.Dave Parks
2011-10-14Fix for crash when toggling shaders.Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-11EXP-1275 FIX A UI element or Keyboard shortcut to clear the viewportRichard Linden
Ctrl+Shift+U now toggles UI and hides floaters refactored main_view.xml made all members of llviewerwindow private
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-05mergeDave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-09-26mergeDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-26SH-2244 Fix for menu backgrounds being invisible on login screen when ↵Dave Parks
shaders enabled.
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-09-07fix for VWR-26864: Recent commit to Snowstorm project introduces frequent ↵Xiaohong Bao
errors and crashes associated with private memory pool.
2011-08-31MergeXiaohong Bao
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-06-22merge latest viewer-developmentOz Linden
2011-06-08SH-1785 Fix for hud attachments not rendering properly with indexed texture ↵Dave Parks
rendering.
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-23merge latest changes (post-2.7.0) from viewer-developmentOz Linden
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-09fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵Xiaohong Bao
Screen
2011-04-13merge out changes up to but not including the STORM-610 changeOz Linden
2011-04-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-03-31STORM-1126 mergeVadim ProductEngine
2011-03-24SOCIAL-788 FIX HUD Click points not accurate in Basic modeRichard Linden
SOCIAL-789 FIX HUD position and function affected by Destination Guide and Avatar picker panels in Basic mode
2011-04-19mergeDave Parks
2011-04-11fix for SH-1235: [PUBLIC] Select a HUD attachment and moving a child prim or ↵Xiaohong Bao
entire linkset crashes viewer
2011-02-23Merge from viewer-developmentXiaohong Bao
2011-02-19Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/Don Kjer
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-18SH-948 don't occlusion cull everything when deferred rendering is enabledDave Parks
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵Dave Parks
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵Dave Parks
octree nodes. Regressed EXT-7155 so fix for regression included.
2010-12-03first iteration of memory pool codeXiaohong Bao