| Age | Commit message (Collapse) | Author | 
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|  | height map into a normal map -- use the GPU instead via a shader.  Also, WTF glFinish? | 
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|  | deprecation or performance warnings | 
|  | shaders enabled. | 
|  | shaders disabled. | 
|  | are available. | 
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|  | errors and crashes associated with private memory pool. | 
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|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
|  | stalls in renderer by never using the fixed function pipeline if shaders are available. | 
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|  | rendering. | 
|  | node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | 
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|  | GL_ARB_texture_multisample instead. | 
|  | Screen | 
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|  | SOCIAL-789 FIX HUD position and function affected by Destination Guide and Avatar picker panels in Basic mode | 
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|  | entire linkset crashes viewer | 
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|  | * Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode.  This gets us closer to a 'true' client, for testing purposes. | 
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|  | ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects. | 
|  | octree nodes.  Regressed EXT-7155 so fix for regression included. | 
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|  | -- patch from davep and seraph, I'm just applying it. | 
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|  | Reviewed by Seraph. | 
|  | Reviewed by Seraph. | 
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