index
:
viewer.git
2024.09-ExtraFPS
main
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
llviewerdisplay.cpp
Age
Commit message (
Expand
)
Author
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-26
SH-2244 Fix for menu backgrounds being invisible on login screen when shaders...
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-13
merge
Dave Parks
2011-09-07
fix for VWR-26864: Recent commit to Snowstorm project introduces frequent err...
Xiaohong Bao
2011-08-31
Merge
Xiaohong Bao
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-15
Merge from viewer-development
Xiaohong Bao
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-08
SH-1785 Fix for hud attachments not rendering properly with indexed texture r...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-23
merge latest changes (post-2.7.0) from viewer-development
Oz Linden
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-09
fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...
Xiaohong Bao
2011-04-13
merge out changes up to but not including the STORM-610 change
Oz Linden
2011-04-06
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-03-31
STORM-1126 merge
Vadim ProductEngine
2011-03-24
SOCIAL-788 FIX HUD Click points not accurate in Basic mode
Richard Linden
2011-04-19
merge
Dave Parks
2011-04-11
fix for SH-1235: [PUBLIC] Select a HUD attachment and moving a child prim or ...
Xiaohong Bao
2011-02-23
Merge from viewer-development
Xiaohong Bao
2011-02-19
Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/
Don Kjer
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-18
SH-948 don't occlusion cull everything when deferred rendering is enabled
Dave Parks
2011-02-02
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-01
SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ab...
Dave Parks
2011-01-19
SH-571 Fix for shadows disappearing for a frame whenever an object switches o...
Dave Parks
2010-12-03
first iteration of memory pool code
Xiaohong Bao
2010-12-01
Automated merge up from viewer-development
Loren Shih
2010-11-09
Merge from beta
Kent Quirk
2010-11-09
SH-412 -- fix the way that redraws happen to eliminate flickering on resize -...
Kent Quirk
2010-11-08
Merge
Loren Shih
2010-11-04
SH-281 Fix for snapshots showing interface all the time
Loren Shih
2010-11-04
SH-358 FIXED LLPipeline::renderBloom crash on Windows
Loren Shih
2010-11-01
SH-281 Fix for snapshots showing interface all the time
Dave Parks
2010-10-27
Automated merge from viewer-development-shining
Loren Shih
2010-10-27
Automated merge up from viewer-development
Loren Shih
2010-10-26
Potential fix for crash in renderBloom.
Dave Parks
2010-10-26
Potential fix for crash in renderBloom.
Dave Parks
2010-10-26
STORM-416 : merge with viewer-development
Merov Linden
2010-10-21
Automated merge up from viewer-development
Loren Shih
2010-10-20
Automated merge up from viewer-development
Loren Shih
2010-10-16
Better physics shape display.
Dave Parks
2010-10-14
for SH-335: create a debug tool to track of memory availability.
Xiaohong Bao
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
[prev]
[next]