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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llviewerdisplay.cpp
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Author
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-18
Changing the camel case of Navmesh to be NavMesh.
Todd Stinson
2012-01-05
WIP: Navmesh vbos rendering fixes (added normal and color maps).
prep
2012-01-05
path-149 overlay of navmesh on onto renderables
prep
2012-01-04
Path-177. Updated to newest version of LLPathingLibrary
prep
2011-12-20
Allow for the overlaying of an unblended navmesh ontop of the scenes normal r...
prep
2011-12-14
Moved navmesh rendering invocation into viewerdisplay.
prep
2011-11-23
SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...
Leslie Linden
2011-11-08
SH-2507 Fix for crash when rendering axes (develop->render->show axes)
Dave Parks
2011-10-19
merge
Dave Parks
2011-10-19
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
Dave Parks
2011-10-14
Fix for crash when toggling shaders.
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-11
EXP-1275 FIX A UI element or Keyboard shortcut to clear the viewport
Richard Linden
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-06
SH-2553 Fix for glitches when rendering HUD attachments.
Dave Parks
2011-10-05
merge
Dave Parks
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-26
SH-2244 Fix for menu backgrounds being invisible on login screen when shaders...
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-13
merge
Dave Parks
2011-09-07
fix for VWR-26864: Recent commit to Snowstorm project introduces frequent err...
Xiaohong Bao
2011-08-31
Merge
Xiaohong Bao
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-15
Merge from viewer-development
Xiaohong Bao
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-08
SH-1785 Fix for hud attachments not rendering properly with indexed texture r...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-23
merge latest changes (post-2.7.0) from viewer-development
Oz Linden
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-09
fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...
Xiaohong Bao
2011-04-13
merge out changes up to but not including the STORM-610 change
Oz Linden
2011-04-06
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-03-31
STORM-1126 merge
Vadim ProductEngine
2011-03-24
SOCIAL-788 FIX HUD Click points not accurate in Basic mode
Richard Linden
2011-04-19
merge
Dave Parks
2011-04-11
fix for SH-1235: [PUBLIC] Select a HUD attachment and moving a child prim or ...
Xiaohong Bao
2011-02-23
Merge from viewer-development
Xiaohong Bao
2011-02-19
Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/
Don Kjer
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-18
SH-948 don't occlusion cull everything when deferred rendering is enabled
Dave Parks
2011-02-02
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-01
SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ab...
Dave Parks
2011-01-19
SH-571 Fix for shadows disappearing for a frame whenever an object switches o...
Dave Parks
2010-12-03
first iteration of memory pool code
Xiaohong Bao
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