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path: root/indra/newview/llviewercontrol.cpp
AgeCommit message (Collapse)Author
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2015-02-04merge storm-2082 changesOz Linden
2014-05-07Merge downstream version 3.7.8 codesimon
2014-02-13MAINT-2876 Fix for freeze when editing certain rigged meshes at high altitude.Dave Parks
2013-09-09merge with viewer-releaseRichard Linden
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-16SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
converted many values over to units system in effort to track down source of 0 ping
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-26CHOP-962: per code review, comment that other code relies on "Global".Nat Goodspeed
The comment advises grepping for "Global" rather than specifically pointing to llcontrol.cpp because that's NOT the only place that relies on the name "Global"! Besides, by the time someone does want to change the name, still other such dependencies could've crept in.
2013-05-14NORSPEC-151 NORSPEC-152 fix handling of disable of bumpy and shiny in ↵Graham Madarasz
graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-18first push - patch from CmdCupCake plus force FMODEX oncallum_linden
2012-09-25MAINT-1410: make pre-login changes to login location preference affect the ↵Oz Linden
login panel
2012-06-22mergeDave Parks
2012-06-21merge changes for DRTVWR-168Oz Linden
2012-06-21merge changes for DRTVWR-171Oz Linden
2012-05-25Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24Removing unused setting that is blocking my path to commit the subsequent ↵Todd Stinson
change.
2012-05-22merge changes for DRTVWR-149Oz Linden
2012-05-20Merged with viewer-betaKitty Barnett
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-03-29Minor fix for GCCKitty Barnett
2012-01-20STORM-276 Basic spellchecking frameworkKitty Barnett
2011-11-23SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code.Leslie Linden
2011-11-08SH-24114 Remove unused vectorization code (outdated/unused with SSE2 ↵Dave Parks
requirement and llvetor4a et al)
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-10-19SH-2571 Make low detail terrain stick when choosing "low" from preferences.Dave Parks
2011-10-19mergeDave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-05merge with viewer-developmentRichard Nelson
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-26mergeDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-19EXP-1203 FIXED (As a FUI user, I want the address bar and favorites to be on ↵Paul ProductEngine
one line) - Relocated address bar, combined with favorite landmarks EXP-1208 - Added dragger to change amount of space allocated to address bar and favorites bar EXP-1217 - Modified Favorites ->> More spillover EXP-1218 - Combined context menu menuitems for favorites & address bars EXP-1219
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-18mergeDave Parks
2011-07-15fix for SH-1786: [PUBLIC] Turning off Lights and Shadows disables GlowXiaohong Bao
2011-07-12STORM-1482 The Viewer shouldn't overwrite the crash behavior settings, some ↵Aaron Stone
cleanups to the crash reporters, and the ability to use --set GroupName.SettingName to set parameters outside of the (default) Global settings group.
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-02mergeDave Parks
2011-04-08STORM-595 FIXED (The presentation of IM sessions in message well depends on ↵Paul ProductEngine
method that was used for opening IM window) - Added the callback with the timer on control name "ThrottleBandwidthKBPS" changes. Now message is sending to the simulator in 0.3 sec after LAST variable change.