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authorDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
committerDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
commit6992dbc1e32e1d8b803291aa1b87862fd6640c2a (patch)
treeaef2f2d0d30105573f141190edb0d854d6d691b0 /indra/newview/llviewercontrol.cpp
parente881ee54d0f6cbddcc08bfd30d09232ed891df08 (diff)
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
Diffstat (limited to 'indra/newview/llviewercontrol.cpp')
-rw-r--r--indra/newview/llviewercontrol.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 61200db2b9..87ca80260f 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -591,6 +591,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
+ gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));