Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-04 | merge | Brad Payne (Vir Linden) | |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-02-29 | SH-3018 WIP - removed audit texture, other unused diagnostic code | Brad Payne (Vir Linden) | |
2011-11-23 | SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code. | Leslie Linden | |
2011-11-08 | SH-24114 Remove unused vectorization code (outdated/unused with SSE2 ↵ | Dave Parks | |
requirement and llvetor4a et al) | |||
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵ | Dave Parks | |
render targets not getting allocated when needed. | |||
2011-10-19 | SH-2571 Make low detail terrain stick when choosing "low" from preferences. | Dave Parks | |
2011-10-19 | merge | Dave Parks | |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-10-05 | merge with viewer-development | Richard Nelson | |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵ | Dave Parks | |
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session | |||
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵ | Dave Parks | |
to reload shaders when toggling FSAA on and off) | |||
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-26 | merge | Dave Parks | |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵ | Dave Parks | |
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. | |||
2011-09-19 | EXP-1203 FIXED (As a FUI user, I want the address bar and favorites to be on ↵ | Paul ProductEngine | |
one line) - Relocated address bar, combined with favorite landmarks EXP-1208 - Added dragger to change amount of space allocated to address bar and favorites bar EXP-1217 - Modified Favorites ->> More spillover EXP-1218 - Combined context menu menuitems for favorites & address bars EXP-1219 | |||
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) | |
2011-07-18 | merge | Dave Parks | |
2011-07-15 | fix for SH-1786: [PUBLIC] Turning off Lights and Shadows disables Glow | Xiaohong Bao | |
2011-07-12 | STORM-1482 The Viewer shouldn't overwrite the crash behavior settings, some ↵ | Aaron Stone | |
cleanups to the crash reporters, and the ability to use --set GroupName.SettingName to set parameters outside of the (default) Global settings group. | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-17 | merging up latest mesh-development to nyx-mesh-development | Nyx (Neal Orman) | |
2011-05-02 | merge | Dave Parks | |
2011-04-08 | STORM-595 FIXED (The presentation of IM sessions in message well depends on ↵ | Paul ProductEngine | |
method that was used for opening IM window) - Added the callback with the timer on control name "ThrottleBandwidthKBPS" changes. Now message is sending to the simulator in 0.3 sec after LAST variable change. | |||
2011-03-21 | merge | Nyx (Neal Orman) | |
2011-03-14 | update to latest viewer-development | Oz Linden | |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-24 | Merge | Xiaohong Bao | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-22 | first pass at clouding avatars that are too complex | Nyx (Neal Orman) | |
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-11 | merge | Nyx (Neal Orman) | |
2011-02-01 | removing particle disabling from performance testing so that I can test ↵ | Nyx (Neal Orman) | |
performance of particles | |||
2011-02-01 | SH-831 Fix for local lights option not disabling local lights. | Dave Parks | |
2011-01-21 | SH-534 Fix for various bump map glitches. | Dave Parks | |
2010-12-29 | Automated merge up from viewer-development | Loren Shih | |
2010-12-27 | merge up to latest viewer-development | Oz Linden | |
2010-12-20 | SH-68 WIP adding debug switch for performance testing | Nyx (Neal Orman) | |
Adding functionality to a previously added debug switch. This will allow me to have UI, etc turned off and thus not impact framerates when testing for rendering features. | |||
2010-12-20 | Remove unimplemented software updater option. Fix potential double start of ↵ | Andrew A. de Laix | |
updater service. | |||
2010-12-09 | change updater settings from check box to drop down menu; add choice of ↵ | Andrew A. de Laix | |
whether to install automatically as well as download automatically (not actually implemented yet). | |||
2010-12-04 | merge up to viewer-development | Oz Linden | |
2010-12-02 | Merge | Dave Parks | |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵ | Dave Parks | |
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... | |||
2010-11-18 | Merge with viewer-development | Mark Palange (Mani) | |
2010-11-17 | Work on CHOP-135: Hooking up setting UpdaterServiceActive to functionality. ↵ | brad kittenbrink | |
Paired with Mani. Toggling the setting now calls LLUpdaterService::startChecking() and LLUpdaterService::stopChecking(), which enable and disable the service. |