Age | Commit message (Collapse) | Author |
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LLFetchedGLTFMaterial
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No real point restarting, but due to significant changes decided to keep this around and raise asserts instead of removing.
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Fix some folders not being requested unless already cached.
Fix materials folder not being requested by materials picker.
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Show a tooltip on drag&drop
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At the moment there is no specification how it should work, it can't work like it does for textures due to material overrides.
Also removed some dead code
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checkbox
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# Conflicts:
# indra/newview/lllocalbitmaps.cpp
# indra/newview/lllocalbitmaps.h
# indra/newview/llviewerregion.cpp
# lllocalgltfmaterials.* were modified to match lllocalbitmaps*
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build floater texture tab: First pass - some edge cases remaining. User can now edit an object or set of objects, choose a material and have it apply as expected
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(index 0) option is selected and update filters accordingly at startup
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I am about to make some larger changes to inventory code so I wanted to secure this first
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1. Allow 'none' textures
2. Disable 'apply now' buttons
3. Switch from loading dae files to just gltf glb
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after copying texture from the object with texture with no transfer permission
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# Conflicts:
# indra/newview/lltexturectrl.h
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conflicts
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