Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-05 | MAINT-646 Factor std::set out of lloctree | Dave Parks | |
2012-06-01 | MAINT-646 Faster traversal of render batch lists. | Dave Parks | |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks | |
2012-05-02 | MAINT-775 Particle vertex buffer management optimizations | Dave Parks | |
2012-04-17 | MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵ | Dave Parks | |
vertex buffers for more than a few seconds. | |||
2012-03-19 | MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵ | Dave Parks | |
against sculpt based crashers. | |||
2012-01-20 | SH-2889 Add visual auto-muting controls | Dave Parks | |
2011-12-05 | SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while ↵ | Dave Parks | |
occlusion queries from previous frame are still pending and perform texture decode work. | |||
2011-08-19 | merge | Dave Parks | |
2011-08-17 | fix for SH-1142: HUD objects do not display bumpmaps when Lighting and ↵ | Xiaohong Bao | |
Shadows are enabled. | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-26 | storm-1189: remove more of the code for classic clouds | Oz Linden | |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-01-21 | Fix for leaking occlusion queries -- try not to hold onto so many stale ↵ | Dave Parks | |
occlusion query references. | |||
2011-01-04 | VWR-21927 Fix for water reflections causing LoD updates. | Dave Parks | |
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling. | |||
2010-11-21 | Remove ll_aligned_malloc from llspatialpartition | Dave Parks | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-16 | Better physics shape display. | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-09-30 | Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵ | Merov Linden | |
altitude flicker though (STORM-306) | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-07-14 | merge | Dave Parks | |
2010-07-09 | Merged from viewer-release | Dessie Linden | |
2010-07-09 | Merged from viewer-release | Dessie Linden | |
2010-07-08 | EXT-8236 Massage code around crash in ~LLSpatialGroup -- looks like heap ↵ | Dave Parks | |
corruption. | |||
2010-06-03 | Vectorized octree and much of llspatialpartition and lldrawable. | Dave Parks | |
Octree driven raycast. | |||
2010-05-24 | Fix for bad indexes on cube faces. | Dave Parks | |
Extra validation on vertex buffers. | |||
2010-04-26 | EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵ | Tofu Linden | |
deferred rendering) | |||
2010-04-26 | EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵ | Tofu Linden | |
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) | |||
2010-04-26 | EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵ | Tofu Linden | |
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) | |||
2010-04-06 | Rigged attachments (almost works). | Dave Parks | |
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵ | Tofu Linden | |
get right. Refactor some replicated and/or strangely-expressed logic. | |||
2010-03-05 | COMMENTS! | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-09 | merge | davep@billy.gateway.2wire.net | |
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵ | Tofu Linden | |
get right. Refactor some replicated and/or strangely-expressed logic. | |||
2010-03-05 | COMMENTS! | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵ | Tofu Linden | |
get right. Refactor some replicated and/or strangely-expressed logic. | |||
2010-03-05 | COMMENTS! | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2009-11-02 | Sync up with render-pipeline-7 ignore-dead-branch | David Parks | |