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path: root/indra/newview/llspatialpartition.cpp
AgeCommit message (Expand)Author
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-03-22fix for texture density display so that it works with shaders enabledRichard Linden
2012-03-20added debug tools for visualizating texel density at various discard levels (...Richard Linden
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...Dave Parks
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-12-16SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree...Dave Parks
2011-12-05SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occl...Dave Parks
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-04SH-2652 Don't allocate 6000+ strings every frameDave Parks
2011-10-21SH-2240 Fix for flickering due to artifacting when rendering occlusion query ...Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2240 No more assertions when rendering debug displays.Dave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-29mergBrad Payne (Vir Linden)
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-23Mac crash fixes.Leslie Linden
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-19mergeDave Parks
2011-08-17fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...Xiaohong Bao
2011-08-15merging latest viewer-mesh into nyx's sidebranchNyx (Neal Orman)
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-11SH-1778 Physics shape display fix up.Dave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable when...Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree node...Dave Parks
2011-05-26storm-1189: remove more of the code for classic cloudsOz Linden
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-12mergeDave Parks
2011-05-12Fix up alignment problems for debug build.brad kittenbrink
2011-05-12mergeDave Parks
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-03-29SH-1225 Import convex hull data from .slmDave Parks
2011-03-23second pass at render complexity debug display.Nyx (Neal Orman)
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...Dave Parks
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture usage...Dave Parks