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path: root/indra/newview/llreflectionmap.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. ↵RunitaiLinden
Incidental fix for crash when mWaterPool is null.
2023-08-30SL-19842 Followup -- less aggressive ambient kill.RunitaiLinden
2023-08-30SL-19842 Followup -- fix sunlight going black and make automatic object ↵RunitaiLinden
probes more wishy-washy (removes dark splotches where probes get stuck in walls)
2023-07-21SL-20010 Make reflection probes ignore touch actions.RunitaiLinden
2023-06-26SL-19909 Fix for reflection probes on vehicles blocking mouse clicks. ↵RunitaiLinden
Incidental instrumentation and decruft.
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced ↵RunitaiLinden
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-07SL-19538 Clear probes on sky setting slam. Better probe update ↵Dave Parks
prioritization. Incidental decruft.
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵Dave Parks
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-02-22DRTVWR-559 Fix for stall in probe occlusion culling and fix for culled ↵Dave Parks
neighbors getting sampled (badly).
2023-02-21DRTVWR-559 WIP -- Kill debug text on probes (whoops)Dave Parks
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵Dave Parks
for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-17SL-19128 Soften the transition between manual and automatic sphere probes.Dave Parks
2023-02-07SL-18630 Nudge underground automatic reflection probes to 2m above ground.Dave Parks
2022-11-11SL-18630 Fix for probes often ending up under the terrain.Dave Parks
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-14SL-18044 (PBR) No-copy textures not applying to objectsAndrey Kleshchev
2022-06-21SL-17600 Revise reflection probe prioritiesDave Parks
2022-06-10SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵Dave Parks
with UI and ReflectionMapManager
2022-06-10SL-17574 Add probe detail combo box to advanced graphics preferences. Fix ↵Dave Parks
spot light shadows not working in probes.
2022-06-09SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select ↵Dave Parks
Invisible Objects" checkbox instead of "Select Reflection Probes"
2022-06-09SL-17551 Add "Select Reflection Probes" menu option and make invisible ↵Dave Parks
objects less annoying when alt-zooming in edit mode.
2022-06-02SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ↵Dave Parks
LLPanelVolume
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵Dave Parks
doing a full resolution render instead of a 512x512 render.
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵Dave Parks
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.