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|  | override messaging LLSD where it ought to be and JSON where it ought to be. | 
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|  | when applyToSelection() gets called | 
|  | * Fixed Selection usage so material editor no longer hardcoded to a single object/face
* made local preview hack the fallback for when the ModifyMaterialParams cap is missing | 
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|  | ModifyMaterialParams cap | 
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|  | maps, fix for crash on shutdown. | 
|  | loading a null material asset. | 
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|  | sensible name' - compile error on mac/clang because it's more picky - as it should be in this case | 
|  | SL-17695 Give materials and textures imported by Material Editor a sensible name - first pass - likely need to be refined but may be good enough for now
Approved-by: Andrey Kleshchev
Approved-by: Dave Parks | 
|  | we use to store inventory items using a built in function | 
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|  | name - first pass - likely need to be refined but may be good enough for now | 
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|  | Material was immediately dropped due to not having an id.
This is a placeholder untill build floater gets a proper way to select materials. | 
|  | Upload textures first, then get ids and upload material on callback | 
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|  | Also fixed floater not using inventory item's name, some of the permissions | 
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|  | are garbage and the resulting material asset has the wrong UUIDs | 
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|  | This reverts commit 231c618a844cee26a3779b703c88d8807df872e6, instead color swatched get enabled 'apply now' in xml. | 
|  | brad/SL-17602-new-material-upload |