diff options
author | Callum Linden <callum@lindenlab.com> | 2022-08-10 12:52:14 -0700 |
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committer | Callum Linden <callum@lindenlab.com> | 2022-08-10 12:52:14 -0700 |
commit | 8645ffe172e1e847758249af7536eef71e430a17 (patch) | |
tree | 68f6f4dcc34375214442924f0326c5f43116a741 /indra/newview/llmaterialeditor.cpp | |
parent | c989e202f2cc2703b7e11bc769f412f350f24445 (diff) |
SL-17695 Sensible names for material properties - sanitize the various names we use to store inventory items using a built in function
Diffstat (limited to 'indra/newview/llmaterialeditor.cpp')
-rw-r--r-- | indra/newview/llmaterialeditor.cpp | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index ecaca1255b..ce2b229de9 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -42,6 +42,7 @@ #include "llselectmgr.h" #include "llstatusbar.h" // can_afford_transaction() #include "llviewerinventory.h" +#include "llinventory.h" #include "llviewerregion.h" #include "llvovolume.h" #include "roles_constants.h" @@ -693,6 +694,9 @@ const std::string LLMaterialEditor::buildMaterialDescription() desc.str().erase(iter); } + // sanitize the material description so that it's compatible with the inventory + LLInventoryObject::correctInventoryName(desc.str()); + return desc.str(); } @@ -1531,6 +1535,10 @@ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, tinygltf mMaterialName = base_filename; } + // sanitize the material name so that it's compatible with the inventory + LLInventoryObject::correctInventoryName(mMaterialName); + LLInventoryObject::correctInventoryName(mMaterialNameShort); + // We also set the title of the floater to match the // name of the material setTitle(mMaterialName); @@ -1547,31 +1555,43 @@ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, tinygltf const tinygltf::Material& first_material = model.materials[0]; mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; + // note: unlike the other textures, albedo doesn't have its own entry + // in the tinyGLTF Material struct. Rather, it is taken from a + // sub-texture in the pbrMetallicRoughness member int index = first_material.pbrMetallicRoughness.baseColorTexture.index; if (index > -1 && index < model.images.size()) { - mAlbedoName = getImageNameFromUri(model.images[index].uri, MATERIAL_ALBEDO_DEFAULT_NAME); + // sanitize the name we decide to use for each texture + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_ALBEDO_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mAlbedoName = texture_name; } mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; index = first_material.emissiveTexture.index; if (index > -1 && index < model.images.size()) { - mEmissiveName = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mEmissiveName = texture_name; } mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index; if (index > -1 && index < model.images.size()) { - mMetallicRoughnessName = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mMetallicRoughnessName = texture_name; } mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; index = first_material.normalTexture.index; if (index > -1 && index < model.images.size()) { - mNormalName = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mNormalName = texture_name; } } } |