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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llluamanager.cpp
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2024-09-05
Fix Windows build errors from develop => release/luau-scripting.
Nat Goodspeed
2024-09-04
Merge branch 'release/luau-scripting' into lua-merge
Nat Goodspeed
2024-08-29
Add simple metrics of Lua usage
Maxim Nikolenko
2024-08-28
Ditch trailing spaces.
Nat Goodspeed
2024-08-20
Fix a couple more set_interrupts_counter() calls.
Nat Goodspeed
2024-08-20
Fix for #2237: intermittent Lua data stack overflow.
Nat Goodspeed
2024-08-15
Introduce lluau_checkstack(L, n); use instead of luaL_checkstack().
Nat Goodspeed
2024-07-10
Remove ability to reuse a LuaState between LLLUAmanager functions.
Nat Goodspeed
2024-07-02
Make require() implementation honor LuaRequirePath setting.
Nat Goodspeed
2024-07-02
Promote LuaRemover from llluamanager.cpp to lua_function.h.
Nat Goodspeed
2024-06-28
Add LuaAutorunPath, LuaCommandPath and LuaRequirePath settings.
Nat Goodspeed
2024-06-18
Improve diagnostic output from running 'require' module.
Nat Goodspeed
2024-06-17
Store script's LuaListener in userdata in lua_State's Registry.
Nat Goodspeed
2024-06-14
Move Lua modules for 'require' to indra/newview/scripts/lua/require.
Nat Goodspeed
2024-06-12
For a single string concatenation, use operator+().
Nat Goodspeed
2024-04-18
Move {set,check}_interrupts_counter() to lluau namespace.
Nat Goodspeed
2024-04-17
Reintroduce LLCoros::killreq() to request killing a named coroutine.
Nat Goodspeed
2024-04-16
Call suspend() periodically to avoid viewer freeze
Mnikolenko Productengine
2024-04-12
'Lua Scripts' floater clean up
Mnikolenko Productengine
2024-04-09
mac build fix - remove unused variable
Maxim Nikolenko
2024-04-08
Add script termination option to 'Lua Scripts' floater
Mnikolenko Productengine
2024-04-03
Merge pull request #1101 from secondlife/lua-scripts-floater
nat-goodspeed
2024-04-03
Introduce fsyspath subclass of std::filesystem::path.
Nat Goodspeed
2024-04-03
Add RAII class for adding/erasing script entries; code clean up
Mnikolenko Productengine
2024-04-02
Streamline std::filesystem::path conversions in LLRequireResolver.
Nat Goodspeed
2024-04-01
Add 'Lua Scripts' floater
Mnikolenko Productengine
2024-03-29
Merge branch 'release/luau-scripting' into lua-startup
Nat Goodspeed
2024-03-29
Merge pull request #1071 from secondlife/lua-new-luastate
nat-goodspeed
2024-03-28
Merge branch 'lua-hangfix' into lua-startup.
Nat Goodspeed
2024-03-28
Remove rest of prototype UI access.
Nat Goodspeed
2024-03-28
Remove llluamanager.cpp "FIXME extremely hacky way" cruft.
Nat Goodspeed
2024-03-27
Run each script file with new LuaState
Mnikolenko Productengine
2024-03-27
Run loaded `require()` module on Lua's main thread.
Nat Goodspeed
2024-03-08
Allow build-time Lua tests to require() bundled Lua modules.
Nat Goodspeed
2024-02-29
Fix caching for loaded Lua require() modules.
Nat Goodspeed
2024-02-29
Refactor require() to make it easier to reason about Lua stack usage.
Nat Goodspeed
2024-02-27
Merge branch 'release/luau-scripting' into luau-require-impl.
Nat Goodspeed
2024-02-26
Clear the stack after requiring a module
Mnikolenko Productengine
2024-02-26
Clean-up and restoring correct path
Mnikolenko Productengine
2024-02-23
require() code clean-up
Mnikolenko Productengine
2024-02-22
Lua listen_events(), await_event() => get_event_{pumps,next}().
Nat Goodspeed
2024-02-20
Don't accept a full path as arg for require()
Mnikolenko Productengine
2024-02-20
Initial require implementation
Mnikolenko Productengine
2024-02-13
Add leaphelp() Lua builtin function for help on LEAP operations.
Nat Goodspeed
2024-02-09
Make LLLUAmanager::runScriptFile() use filename as description.
Nat Goodspeed
2024-02-08
Add required helptext parameter to lua_function() macro.
Nat Goodspeed
2024-02-07
Add LLLUAmanager::startScriptFile(), startScriptLine() functions.
Nat Goodspeed
2024-02-07
Add machinery to capture result of running a Lua script or snippet.
Nat Goodspeed
2024-02-06
Break out lua_function.h,.cpp and lualistener.h,.cpp.
Nat Goodspeed
2024-01-31
strip lua testing functions
Mnikolenko Productengine
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