Age | Commit message (Collapse) | Author |
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EXP-1036 Disable most inventory functionality for the outbox view
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Recent Tab if that tab is open when item delivered
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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'Save' for outfit with non-link items.
- Added inventory collector functor to select items by their actual type.
- Fixed outfit "dirtiness" calculation so only link items are checked.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/728/.
--HG--
branch : product-engine
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outfit edit)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/723
--HG--
branch : product-engine
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Button now gets disabled in the early-exit case in LLPanelOutfitEdit::onInventorySelectionChange().
onInventorySelectionChange() also uses the new predicate get_can_item_be_worn(), which both checks whether the item is already being worn and whether it's of a type that could be worn.
Reviewed by Nyx at http://codereview.lindenlab.com/2451030 .
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--HG--
branch : product-engine
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to be enabled when appropriate and work properly.
Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options:
- The menu items of the outfit context menu and the My Outfits gear menu are now disabled
when inappropriate instead of being hidden.
- The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit.
(was: depending on whether you're wearing the outfit)
- Changed the way the options work: they now only operate on clothes and attachments.
"Add to COF" now only adds those body parts that are missing in COF;
"Remove from COF" doesn't touch body parts at all.
Without this change both "Add" and "Remove" options would be available simultaneously, because
any valid outfit contains body parts. I think that would be confusing.
And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/
--HG--
branch : product-engine
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reviewed by Leyla
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- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
--HG--
branch : product-engine
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(panel outfit edit)
extended find wearables of type functor to filter out links
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/522
--HG--
branch : product-engine
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
--HG--
branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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items and by selecting 'Replace' menu item click body part context menu
Main changes:
- Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked
- Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu
Related changes:
- Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h
- Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem
- Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed
Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472
--HG--
branch : product-engine
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
--HG--
branch : product-engine
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Moved a bunch of local llinventorybridge functions into .cpp.
Did a bunch of superficial cleanup of llinventorybridge and related files.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Changed more functions to use get_is_item_worn.
--HG--
branch : avatar-pipeline
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Moved function from llinventorybridge to llinventoryfunctions.
--HG--
branch : avatar-pipeline
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various filter options
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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svn merge -r137106:137808 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-panel
Porting over changes from svn Inventory Panel work.
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