Age | Commit message (Collapse) | Author |
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Inventory
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- Dragging folder into Recent Items disabled, but allowed within Recent Items.
- Dragging Contents folder from task inventory disabled.
- Filtering folder contents upon dragging to any inventory panel added, to make the behavior consistent with items filtering during DnD.
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cut everywhere.
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Added filtering the items on DnD, allowing to drop only the items which pass the filter in the destinatination inventory panel.
Added filtering the items from object contents and notecards.
Changed handle type for LLInventoryPanel in LLInvFVBridge to remove some extra dynamic casts.
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Outbox options can appear in invalid state when a valid folder is last selection
EXP-1834 FIX -- Right click context menus on Folders in Merchant Outbox and Library folders can show all inventory options including admin options
EXP-1835 FIX -- Right clicking on a folder and selecting New Folder creates folder under My Inventory not within selected folder
* Updated folder context menu building to build full options in one step or
trigger a load which will rebuild top-level context menu for all selected
items when complete. Previous code had an implicit assumption that the
selected folder was the only selection after background fetch.
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Inventory
* Refactored LLFolderBridge::buildContextMenu fetch to clear and rebuild basic
context menu options after the fetch rather than trying to merge the two.
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inventory not fully loaded
* The "Copy to Outbox" option is now disabled when the item is in the loading state.
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item(s)
* Added a context menu for "Send to Marketplace" but disabled the code to show it
until we decide to move forward with this feature.
* Made some progress unifying the context menu in the outbox for different types
of items. (mesh, audio, etc.)
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Merchant Outbox context menu option in Inventory
* Modified "copy to merchant outbox" and "move to merchant outbox" context menu actions to also open the merchant outbox floater
* Changed context menu behavior to always preserve disabled menu items on multiselect rather than occasionally ignoring it
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turn the setting ON by default
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marked to be hidden if empty in the LLViewerFolderDictionary constructor.
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EXP-1003 FIX -- Renaming a folder in Received Items panel resets the New flag for that folder
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-857 FIX -- Add context menu entries as alternate path to populate outbox
EXP-858 FIX -- Outbox sync failure error handling
EXP-1158 FIX -- Viewer crash when deleting items from Outbox when some folders are open
* Made inbox, outbox and inventory panels all legit tab stops for keyboard focus
* Added mouse over indication on inventory panel primarily for increased clarity on outbox error messages
* Disabled "Rename" option on inbox items
* Added context menu option to copy/move an item to the merchant outbox
* Context menu option to copy/move to outbox is visible and/or enabled/disabled when appropriate
* "LastInventoryInboxCollapse" no longer written out as a setting when the panel is not visible
* Fixed up collapse time check to not try to parse empty string on first load (deminishes text spam in log greatly)
* Disabled double-click as a way to equip items in the inbox or outbox
* Viewer code no longer removes items from the outbox after sync. We rely on the sim to do this now.
* Basic outbox sync error handling now displays error messages as tooltips along with badge over item in outbox
* Moved some scroll container default values out of code and into xml
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folders
EXP-1100 Show tooltips when drag and drop operations are not allowed
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EXP-1036 Disable most inventory functionality for the outbox view
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warnings based on permissions
EXP-1034 Add confirmation dialog for moving no-copy items to outbox
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type back into tools floater.
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- Disabled moving items from in-world objects to COF or outfit folders not to create copies of items instead of links.
- Enabled dropping a landmark from Library to certain position in Favorites folder which supports items reordering.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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reviewed by Callum
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right-click
EXT-8261 FIXED 'Share' item is disabled in 'My Inventory' folder's context menu
Items can now be appended to menus (versus menus being the most restrictive out of all the item choices).
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
--HG--
branch : product-engine
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to be enabled when appropriate and work properly.
Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options:
- The menu items of the outfit context menu and the My Outfits gear menu are now disabled
when inappropriate instead of being hidden.
- The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit.
(was: depending on whether you're wearing the outfit)
- Changed the way the options work: they now only operate on clothes and attachments.
"Add to COF" now only adds those body parts that are missing in COF;
"Remove from COF" doesn't touch body parts at all.
Without this change both "Add" and "Remove" options would be available simultaneously, because
any valid outfit contains body parts. I think that would be confusing.
And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/
--HG--
branch : product-engine
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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merge fixes.
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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Resident-submitted patch, cleaned up so it matches style and compiles/builds
well. Appears to work for stated goals but will need some more UI work to
ensure consistency.
WIP checkin, will be code reviewed before pushing.
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