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path: root/indra/newview/llinventorybridge.h
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2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-23STORM-199 FIXED Added wearing an object from Library if it was dragged to COFSergei Litovchuk
- Disabled moving items from in-world objects to COF or outfit folders not to create copies of items instead of links. - Enabled dropping a landmark from Library to certain position in Favorites folder which supports items reordering.
2010-08-25mergeDave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-07-19EXT-8448 FIX [crashhunters] Crash in LLFolderBridge::folderOptionsMenu()Richard Linden
reviewed by Callum
2010-07-14mergeDave Parks
2010-07-08EXT-8292 FIXED Folder wear options disabled in expanded menu on first ↵Loren Shih
right-click EXT-8261 FIXED 'Share' item is disabled in 'My Inventory' folder's context menu Items can now be appended to menus (versus menus being the most restrictive out of all the item choices).
2010-06-14mergeDave Parks
2010-06-14Builds with LLConvexDecompInter as a static lib.Dave Parks
2010-06-14mergeDave Parks
2010-06-11EXT-7779 FIXED Changed wearing panel from inventory panel to a flat list ↵Sergei Litovchuk
similar to My Outfits view. - Added common interface for My Outfits and Wearing tabs. - Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs. - Removed dependency on outfits side panel from inventory bridge context menus. - Removed unused LLShowCreatedOutfit class from llagentwearables.cpp. - Restored opening newly created outfit in My Outfits tab. - Fixed worn items indication for Wearing tab items. Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/. --HG-- branch : product-engine
2010-06-17EXT-7722 Fixed "Add to COF" and "Remove from COF" outfit context menu items ↵Vadim Savchuk
to be enabled when appropriate and work properly. Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options: - The menu items of the outfit context menu and the My Outfits gear menu are now disabled when inappropriate instead of being hidden. - The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit. (was: depending on whether you're wearing the outfit) - Changed the way the options work: they now only operate on clothes and attachments. "Add to COF" now only adds those body parts that are missing in COF; "Remove from COF" doesn't touch body parts at all. Without this change both "Add" and "Remove" options would be available simultaneously, because any valid outfit contains body parts. I think that would be confusing. And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement) Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/ --HG-- branch : product-engine
2010-06-14EXT-7742 WIP "Add to Outfit" type filter should contain items for each ↵Richard Nelson
wearable type and for each category added ability to filter inventory folder view by wearable type
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of ↵Dave Parks
merge fixes.
2010-06-09EXT-7430 : Create art overlay for inventory icons that are linksLoren Shih
Took out explicit _Link icons and replaced with overlay. Removed links overlays from non-main-inventory-floater panels.
2010-06-08Merge cleanup.Dave Parks
2010-06-07Merge with render-pipelineDave Parks
2010-06-04Automated merge with ssh://hg.lindenlab.com/dessie/viewer-publicNyx (Neal Orman)
2010-06-03VWR-19699 WIP Correct operations for wear and replace on wearablesNyx (Neal Orman)
Resident-submitted patch, cleaned up so it matches style and compiles/builds well. Appears to work for stated goals but will need some more UI work to ensure consistency. WIP checkin, will be code reviewed before pushing.
2010-06-03EXT-7429 FIXED Removed itallicise \"worn\" objects in inventory panelsPaul Guslisty
- Added checking in LLItemBridge::getLabelStyle() if item is worn - Also deleted unnecessary method LLObjectBridge::getLabelStyle() as it duplicate LLItemBridge::getLabelStyle() Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/501/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added more menus to the Appearance SP.Vadim Savchuk
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-05-12EXT-7319 : FIXED : INFRASTRUCTURE : LLInventoryBridge cleanupLoren Shih
Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
2010-05-12EXT-7319 : FIXED : INFRASTRUCTURE : LLInventoryBridge cleanupLoren Shih
Superficial header file cleanup
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
2010-05-11EXT-7306 : FIXED : Add shortcut-style icons for inventory linksLoren Shih
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code Inventory link icons were designed from scratch. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
2010-05-07EXT-7269 : FIXED : Issue warning dialog when item is deleted that has links ↵Loren Shih
pointing to it Warning now comes up if you try to delete an item that has any item links pointing to it (in memory). This assumes that the viewer actually knows about those links, which is true at least in 2.0 since links only appear in Outfits folders and this code causes those to be fetched into memory on startup.
2010-05-05Fixed major bug EXT-6797 (attempting to create new folder while viewing ↵Mike Antipov
recent inventory renames newest item instead.) Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel: * Registered new LLInventoryRecentItemsPanel class * Added appropriate Folder Bridge and Bridge Builder Updated main inventory panel to not show "+" button on Recent Items tab * Placed controls into Layout Stack. * Change visibility of panel with "+" button while switching between tabs. * also made bottom panel wider to be consistent with other side panels (see screenshots). Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/ --HG-- branch : product-engine
2010-04-28merge from viewer-trunkTofu Linden
2010-04-27EXT-7109 : Ensure "Open" works for all types, change to "Open Original" for ↵Loren Shih
links Added new "Open Original" menu item for links, to clarify that you're opening the item the link is pointing to.
2010-04-14slightly hairy merge from viewer-trunkTofu Linden
2010-04-12Implemented major task EXT-6710(Feature request: Allow drag and drop from ↵Eugene Mutavchi
Inventory panel to Resident Picker) - added handling the drag add drop inventory items to resident picker - added "Share" verb button to the inventory panel which opens resident picker - added "Share" menu item to the individual inventory context menu which acts as verb button Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/ --HG-- branch : product-engine
2010-04-06more fixing from the viewer-trunk mergeTofu Linden
2010-04-06some fixing from the viewer-trunk merge.Tofu Linden
2010-04-06another hairy merge from viewer-trunk :(Tofu Linden
2010-04-02EXT-6689 : INFRASTRUCTURE : LLInventoryBridge code cleanupLoren Shih
Moved a bunch of local llinventorybridge functions into .cpp. Did a bunch of superficial cleanup of llinventorybridge and related files.
2010-04-01EXT-6679 : INFRASTRUCTURE : Have LLInvFVBridge contain a LLFolderView *mRoot ↵Loren Shih
instead of passing it along everywhere such as in performAction mRoot is now stored for all LLInventoryBridge types. Did some superficial formatting cleanup for LLInventoryBridge.
2010-04-01EXT-4084 : Change LLInventoryBridge "LLFolderView* folder" to "LLFolderView ↵Loren Shih
*rootFolder" Superficial cleanup - changed all instances to "LLFolderView* root".
2010-02-05merge from viewer2 trunk.Tofu Linden
2010-02-04EXT-4993 : Deleting an item from the COF in Inventory Floater keeps it wornLoren Shih
EXT-4997 : Centralize right-click menu options for delete/remove link EXT-4998 : Automatically reject double separators from right click menu Disabled/hid delete button from COF right-click menu, also means that trash icon is disabled. Added generalized function to remove consecutive separators from right-click menu. Made a minor cosmetic change to have all code duplication for adding "delete" menu item instead call a common function.
2010-02-04EXT-4990 : "Find Original" should be enabled for links in the trashLoren Shih
EXT-4988 : Centralize right-click menu options when items are in trash This change is a lot less scary than it looks. There is a bit of minor cosmetic cleanup (e.g. typedefing a commonly-used vector), and I've eliminated code duplication since, previously, every item/listener type had its own purge/restore item dialog; these are now handled in one central function. I also moved "Find Original" above Purge/RestoreItem so that it appears first in the trash menu; this does not affect other menu options. The functionality change from this checkin is to enable "Find Original" for link items in the trash.
2010-02-04EXT-4801 : hitting trash button for trashed items does not delete itemLoren Shih
EXT-4957 : add const correctness for LLFolderViewEventListener::isItemRemovable This checkin affects several files but is a lot less scary than it looks. It's mostly to add const correctness, and to rename isInTrash to isItemInTrash so that its naming is consistent with isItemRemovable/isItemMovable. The only functionality change is to disable the trash button when an item is already in the trash.
2010-02-03merge from viewer2.Tofu Linden
2010-02-01Fixed normal bug EXT-4768 - 'Play' btn does nothing to gesture in Inventory ↵Dmitry Zaporozhan
side panel. --HG-- branch : product-engine
2010-01-28Merge from viewer2 trunk.Tofu Linden
2010-01-27CID-386Tofu Linden
Checker: UNINIT_CTOR Function: LLFolderBridge::LLFolderBridge(LLInventoryPanel *, const LLUUID &) File: /indra/newview/llinventorybridge.h