Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
'Received Items' panel, the badge icon and new item count would not show. This was due to the creation date of the folders not being set when a new item was added. Resolution: Now when an item is added into the 'Received Items' panel, the folder hierachy is updated, triggering the badge icon and new item count to show.
|
|
cleaned up a lot custom code for folder view item creation in inbox and outbox
proper initialization of views from inventory panel starting folder
|
|
have been renamed.
The old display name should be cleared before refreshing the views for both items and folders in folder view, otherwise the old name will be used upon renaming.
|
|
Inventory
|
|
move llfolderview* into LLUI!
|
|
filtering mostly working
|
|
moved filtering logic to viewmodel
|
|
inventory item labels and icons displaying again
|
|
more compilation fixes, just need to add getName() back to LLInventoryFilter et al
|
|
added more casts to LLFolderViewModelItemInventory, etc. to fix compile errors
|
|
continuing fixing build errors
renamed llfoldervieweventlistener.h to llfolderviewmodel.h
|
|
|
|
llfolderview refactornig
|
|
|
|
- Dragging folder into Recent Items disabled, but allowed within Recent Items.
- Dragging Contents folder from task inventory disabled.
- Filtering folder contents upon dragging to any inventory panel added, to make the behavior consistent with items filtering during DnD.
|
|
cut everywhere.
|
|
Added filtering the items on DnD, allowing to drop only the items which pass the filter in the destinatination inventory panel.
Added filtering the items from object contents and notecards.
Changed handle type for LLInventoryPanel in LLInvFVBridge to remove some extra dynamic casts.
|
|
Outbox options can appear in invalid state when a valid folder is last selection
EXP-1834 FIX -- Right click context menus on Folders in Merchant Outbox and Library folders can show all inventory options including admin options
EXP-1835 FIX -- Right clicking on a folder and selecting New Folder creates folder under My Inventory not within selected folder
* Updated folder context menu building to build full options in one step or
trigger a load which will rebuild top-level context menu for all selected
items when complete. Previous code had an implicit assumption that the
selected folder was the only selection after background fetch.
|
|
Inventory
* Refactored LLFolderBridge::buildContextMenu fetch to clear and rebuild basic
context menu options after the fetch rather than trying to merge the two.
|
|
inventory not fully loaded
* The "Copy to Outbox" option is now disabled when the item is in the loading state.
|
|
item(s)
* Added a context menu for "Send to Marketplace" but disabled the code to show it
until we decide to move forward with this feature.
* Made some progress unifying the context menu in the outbox for different types
of items. (mesh, audio, etc.)
|
|
Merchant Outbox context menu option in Inventory
* Modified "copy to merchant outbox" and "move to merchant outbox" context menu actions to also open the merchant outbox floater
* Changed context menu behavior to always preserve disabled menu items on multiselect rather than occasionally ignoring it
|
|
|
|
turn the setting ON by default
|
|
marked to be hidden if empty in the LLViewerFolderDictionary constructor.
|
|
EXP-1003 FIX -- Renaming a folder in Received Items panel resets the New flag for that folder
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-857 FIX -- Add context menu entries as alternate path to populate outbox
EXP-858 FIX -- Outbox sync failure error handling
EXP-1158 FIX -- Viewer crash when deleting items from Outbox when some folders are open
* Made inbox, outbox and inventory panels all legit tab stops for keyboard focus
* Added mouse over indication on inventory panel primarily for increased clarity on outbox error messages
* Disabled "Rename" option on inbox items
* Added context menu option to copy/move an item to the merchant outbox
* Context menu option to copy/move to outbox is visible and/or enabled/disabled when appropriate
* "LastInventoryInboxCollapse" no longer written out as a setting when the panel is not visible
* Fixed up collapse time check to not try to parse empty string on first load (deminishes text spam in log greatly)
* Disabled double-click as a way to equip items in the inbox or outbox
* Viewer code no longer removes items from the outbox after sync. We rely on the sim to do this now.
* Basic outbox sync error handling now displays error messages as tooltips along with badge over item in outbox
* Moved some scroll container default values out of code and into xml
|
|
folders
EXP-1100 Show tooltips when drag and drop operations are not allowed
|
|
EXP-1036 Disable most inventory functionality for the outbox view
|
|
warnings based on permissions
EXP-1034 Add confirmation dialog for moving no-copy items to outbox
|
|
|
|
|
|
|
|
|
|
type back into tools floater.
|
|
|
|
- Disabled moving items from in-world objects to COF or outfit folders not to create copies of items instead of links.
- Enabled dropping a landmark from Library to certain position in Favorites folder which supports items reordering.
|
|
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
|
|
Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
|
|
Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
|
|
reviewed by Callum
|