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path: root/indra/newview/llinventorybridge.cpp
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2010-05-07EXT-7269 : FIXED : Issue warning dialog when item is deleted that has links ↵Loren Shih
pointing to it Warning now comes up if you try to delete an item that has any item links pointing to it (in memory). This assumes that the viewer actually knows about those links, which is true at least in 2.0 since links only appear in Outfits folders and this code causes those to be fetched into memory on startup.
2010-05-05Fixed major bug EXT-6797 (attempting to create new folder while viewing ↵Mike Antipov
recent inventory renames newest item instead.) Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel: * Registered new LLInventoryRecentItemsPanel class * Added appropriate Folder Bridge and Bridge Builder Updated main inventory panel to not show "+" button on Recent Items tab * Placed controls into Layout Stack. * Change visibility of panel with "+" button while switching between tabs. * also made bottom panel wider to be consistent with other side panels (see screenshots). Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/ --HG-- branch : product-engine
2010-04-29fixed EXT-6736 Notecard floater missing Keep/Discard Buttons (vwr 2.0)Alexei Arabadji
Added missing 'Delete' button to the Notecard Preview dialog; reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/ --HG-- branch : product-engine
2010-04-28Compile error fix for missing description field in link_inventory_item.Loren Shih
2010-04-28automated mergeLoren Shih
2010-04-27EXT-7109 : Ensure "Open" works for all types, change to "Open Original" for ↵Loren Shih
links Added new "Open Original" menu item for links, to clarify that you're opening the item the link is pointing to.
2010-04-26EXT-7076 : Allow "paste as link" for any itemLoren Shih
EXT-7077 : Enable paste as link for folders Took out code that was stopping paste for god-mode only. Now everyone can do it. Corrected a bool logic error for protected folder restrictions.
2010-04-21Fix for properly allowing deletion from COF when an item appears there ↵Loren Shih
that's not worn/attached.
2010-04-21completed EXT-6719 Utilize the "description" field of outfit wearable links ↵Igor Borovkov
to store order information - COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit. - wearables are arranged in LLAgentWearables in a proper order * updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions) * moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot * changed link_inventory_item(...), added the "new_description" parameter Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/ --HG-- branch : product-engine
2010-04-19Fixed major bug EXT-6682 (Emptying Lost & Found Folder can crash Viewer2.0 ↵Mike Antipov
if recent item was added) Reason: a pointer to renamed item was not nullified in Folder View when rename control lost focus. Fix: updated focus lost callback to nullify the pointer to renamed item. Had to made this callback non-static to have access to Folder View's member pointer. Also made "New..." menu items disabled for Lost & Found folder. Reviewed by Tofu Linden at https://codereview.productengine.com/secondlife/r/251/ --HG-- branch : product-engine
2010-04-13automated mergeLoren Shih
2010-04-12Implemented major task EXT-6710(Feature request: Allow drag and drop from ↵Eugene Mutavchi
Inventory panel to Resident Picker) - added handling the drag add drop inventory items to resident picker - added "Share" verb button to the inventory panel which opens resident picker - added "Share" menu item to the individual inventory context menu which acts as verb button Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/ --HG-- branch : product-engine
2010-04-08Fixed normal bug EXT-4347 (Moving object contents to inventory opens files, ↵Mike Antipov
changes menu) Implementation details: * Added new LLViewerInventoryMoveFromWorldObserver to watch moved items via their Asses UUIDs. It is instantiated only once due to drop events are sent separately for each item while multi-dragging. * Existent LLOpenTaskOffer observer uses it to exclude watched by LLViewerInventoryMoveFromWorldObserver items from own processing. * Removed dependancy on LLPanelPlaces in open_inventory_offer(). Openning of offered LM via group notice moved into an appropriate section (processed by LLOpenTaskGroupOffer) Known Issues: * If Script item is among the dragged items from object to inventory it will be the only selected item in the inventory panel. Reason: it does not have its own Asset UUID and processed via LLOpenTaskOffer when should not. Reviewed by Leyla and Richard at https://codereview.productengine.com/secondlife/r/116/ --HG-- branch : product-engine
2010-04-06EXT-6728 : Have LLInventoryFetchItems/DescendentsObserver inherit from a ↵Loren Shih
base abstract LLInventoryFetchObserver class Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit. Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
2010-04-06EXT-4151 : Immediately check if a fetchObserver filter is done, else add to ↵Loren Shih
observer list automatically FetchObservers now take in a list of IDs to check against. Made some naming changes.
2010-04-06EXT-4151 : Immediately check if a fetchObserver filter is done, else add to ↵Loren Shih
observer list automatically Preliminary work to clean up naming conventions.
2010-04-05EXT-6703 : LLInventory.h cleanup and create new LLInventoryDefinesLoren Shih
Took out enums and flags from LLInventory into LLInventoryDefines Did a bunch of header file reformatting for LLInventory.h Change made to simulator files as well.
2010-04-02EXT-5940 : INFRASTRUCTURE: Typedef all vector<LLUUID>'sLoren Shih
Fixed some more typedefs that I missed in first checkin.
2010-04-02EXT-6689 : INFRASTRUCTURE : LLInventoryBridge code cleanupLoren Shih
Moved a bunch of local llinventorybridge functions into .cpp. Did a bunch of superficial cleanup of llinventorybridge and related files.
2010-04-01EXT-6679 : INFRASTRUCTURE : Have LLInvFVBridge contain a LLFolderView *mRoot ↵Loren Shih
instead of passing it along everywhere such as in performAction mRoot is now stored for all LLInventoryBridge types. Did some superficial formatting cleanup for LLInventoryBridge.
2010-04-01EXT-4084 : Change LLInventoryBridge "LLFolderView* folder" to "LLFolderView ↵Loren Shih
*rootFolder" Superficial cleanup - changed all instances to "LLFolderView* root".
2010-03-31EXT-5581 : Centralize is_asset_fetch/knowlable into asset dictionaryLoren Shih
Took out some ugly case statements and stuck those functions into the asset dictionary instead. This makes the code a lot more centralized/extensible since if we ever add assets, it'll be clear that their fetch/knowable fields need to be added (versus that logic being in some obscure case statement).
2010-03-30automated mergeLoren Shih
2010-03-30EXT-3529 : INFRASTRUCTURE : Move LLFindWearables code and others into ↵Loren Shih
LLInventoryFunctions These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
2010-03-30Automated merge with ssh://hg.lindenlab.com/q/viewer-trunkNyx (Neal Orman)
2010-03-30EXT-6633 enable basic multiwearables demoNyx (Neal Orman)
Fixed several areas of code that were not multi-wearables enabled. Specifically allowed for the wearing of created outfits that had links to multiple items of the same type. Such outfits can be created by dragging multiple items of the same type into an unworn outfit folder. When you wear the outfit, all items (up to 5 per type) should be worn. Does not affect right-click options or other buttons. Code reviewed by Vir.
2010-03-30EXT-3414 : Move static backgroundfetch methods and variables to ↵Loren Shih
llinventorymodel subclass Created LLInventoryModelBackgroundFetch file for handling background fetch.
2010-03-29EXT-5940 : Typedef all vector<LLUUID>'sLoren Shih
Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
2010-03-29MergeLoren Shih
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-29For EXT-4666: changed LLGestureManager to LLGestureMgr throughoutBrad Payne (Vir Linden)
2010-03-29For EXT-4666: changed LLAppearanceManager to LLAppearanceMgr throughoutBrad Payne (Vir Linden)
2010-03-29mergeBrad Payne (Vir Linden)
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Lots of superficial cleanup, particularly around "if (" formatting. Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
2010-03-25automated mergeLoren Shih
2010-03-25EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.
2010-03-19cleanup - replaced larger chunk of code with removeCOFItemLinksBrad Payne (Vir Linden)
2010-03-19cleanup - replaced larger chunk of code with removeCOFItemLinksBrad Payne (Vir Linden)
2010-03-18Fixed major bug EXT-2707 - Coalesced objects do not show the proper icon in ↵Dmitry Zaporozhan
inventory. Added new icon for multi-objects. New icon is used in inventory, object inventory and buy floater. New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply. --HG-- branch : product-engine
2010-03-17Fixed normal bug EXT - 6026 ([TRANSLATED BUT IN EN] Side bar : My Appearance ↵Paul Guslisty
> Wearing tab - where it's linked description) - Replaced hardcoded '(active)' string with [GESLABEL] arg. <string name=\"ActiveGesture\" value=\"[GESLABEL] (TRANSLATION OF 'active')\"/> - this line with translation should be added to the rest locales - Corrected \"[ATTACHMENT_POINT]\" arg assigning. Now \"[ATTACHMENT_POINT]\" assigned with LLTrans::getString() and gets translated string. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/45/ --HG-- branch : product-engine
2010-03-15EXT-6367: Can't delete non-links from COFLoren Shih
EXT-6372 : Can waer non-links in COF Some minor changes to account for non-link items appearing in the COF (non-links shouldn't appear in COF, but this can happen due to bugs or 1.23 usage). First fix allows for these items to be deleted. Second fix ignores these items from being processed/worn.
2010-03-01Fixed major bug EXT-5308 (right click - Copy Asset UUID, copies null key to ↵Mike Antipov
clipboard.) - disabled "Copy Asset UUID" menu item for Inventory items w/o known assets. --HG-- branch : product-engine
2010-02-26EXT-5820 I can copy asset UUID from non-FULLPERM assets turning on admin mode.Tofu Linden
If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
2010-02-22Work in progress on EXT-5333: Cleanup.Brad Payne (Vir Linden)
2010-02-15DEV-33767 VWR-13897: Deleting multiple open animations crashes the viewerTofu Linden
We were closing preview floaters while we were in the middle of assembling the MoveInventoryItem message. But closing an anim preview floater issues a AgentAnimation message to stop any playing animation previews. On resuming the MoveInventoryItem assembly, message system is in a rightly confused state. Made preview window closing happen before we start assembling the MoveInventoryItem message.
2010-02-13CID-144Tofu Linden
Checker: NULL_RETURNS Function: LLInvFVBridgeAction::doAction(const LLUUID &, LLInventoryModel *) File: /indra/newview/llinventorybridge.cpp
2010-02-12CID-427Tofu Linden
Checker: FORWARD_NULL Function: LLFolderBridge::pasteFromClipboard() File: /indra/newview/llinventorybridge.cpp