diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-04-06 18:58:26 -0400 |
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committer | Loren Shih <seraph@lindenlab.com> | 2010-04-06 18:58:26 -0400 |
commit | f096f02278f3b8c8fdd962c85b237492defa93ec (patch) | |
tree | a1016d9087ba0bad73895dee4280a195a0c01f0e /indra/newview/llinventorybridge.cpp | |
parent | c3d9316dff568d5265d856a708e3909deae09f18 (diff) |
EXT-6728 : Have LLInventoryFetchItems/DescendentsObserver inherit from a base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
Diffstat (limited to 'indra/newview/llinventorybridge.cpp')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 82043ab523..87b3c2e835 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -1133,7 +1133,7 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action) void LLItemBridge::selectItem() { LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem()); - if(item && !item->isComplete()) + if(item && !item->isFinished()) { item->fetchFromServer(); } @@ -2037,7 +2037,7 @@ void LLRightClickInventoryFetchDescendentsObserver::done() outfit->startFetch(); outfit->done(); //Not interested in waiting and this will be right 99% of the time. //Uncomment the following code for laggy Inventory UI. -/* if(outfit->isEverythingComplete()) +/* if(outfit->isFinished()) { // everything is already here - call done. outfit->done(); @@ -2734,7 +2734,7 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); fetch->startFetch(); inc_busy_count(); - if(fetch->isEverythingComplete()) + if(fetch->isFinished()) { // everything is already here - call done. fetch->done(); @@ -3195,7 +3195,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; - if(item && item->isComplete()) + if(item && item->isFinished()) { accept = TRUE; if(drop) @@ -4054,7 +4054,7 @@ void LLObjectBridge::performAction(LLInventoryModel* model, std::string action) { rez_attachment(item, NULL); } - else if(item && item->isComplete()) + else if(item && item->isFinished()) { // must be in library. copy it to our inventory and put it on. LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0); @@ -4687,7 +4687,7 @@ BOOL LLWearableBridge::canWearOnAvatar(void* user_data) if(!self->isAgentInventory()) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem(); - if(!item || !item->isComplete()) return FALSE; + if(!item || !item->isFinished()) return FALSE; } return (!get_is_item_worn(self->mUUID)); } @@ -5307,7 +5307,7 @@ public: // must be in the inventory library. copy it to our inventory // and put it on right away. LLViewerInventoryItem* item = getItem(); - if(item && item->isComplete()) + if(item && item->isFinished()) { LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); copy_inventory_item( |