Age | Commit message (Collapse) | Author |
|
if recent item was added)
Reason: a pointer to renamed item was not nullified in Folder View when rename control lost focus.
Fix: updated focus lost callback to nullify the pointer to renamed item. Had to made this callback non-static to have access to Folder View's member pointer.
Also made "New..." menu items disabled for Lost & Found folder.
Reviewed by Tofu Linden at https://codereview.productengine.com/secondlife/r/251/
--HG--
branch : product-engine
|
|
|
|
Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
|
|
changes menu)
Implementation details:
* Added new LLViewerInventoryMoveFromWorldObserver to watch moved items via their Asses UUIDs. It is instantiated only once due to drop events are sent separately for each item while multi-dragging.
* Existent LLOpenTaskOffer observer uses it to exclude watched by LLViewerInventoryMoveFromWorldObserver items from own processing.
* Removed dependancy on LLPanelPlaces in open_inventory_offer(). Openning of offered LM via group notice moved into an appropriate section (processed by LLOpenTaskGroupOffer)
Known Issues:
* If Script item is among the dragged items from object to inventory it will be the only selected item in the inventory panel.
Reason: it does not have its own Asset UUID and processed via LLOpenTaskOffer when should not.
Reviewed by Leyla and Richard at https://codereview.productengine.com/secondlife/r/116/
--HG--
branch : product-engine
|
|
base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
|
|
observer list automatically
FetchObservers now take in a list of IDs to check against.
Made some naming changes.
|
|
observer list automatically
Preliminary work to clean up naming conventions.
|
|
Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
|
|
Fixed some more typedefs that I missed in first checkin.
|
|
Moved a bunch of local llinventorybridge functions into .cpp.
Did a bunch of superficial cleanup of llinventorybridge and related files.
|
|
instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
|
|
*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
|
|
Took out some ugly case statements and stuck those functions into the asset dictionary instead. This makes the code a lot more centralized/extensible since if we ever add assets, it'll be clear that their fetch/knowable fields need to be added (versus that logic being in some obscure case statement).
|
|
|
|
LLInventoryFunctions
These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
|
|
|
|
Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
|
|
llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
|
|
|
|
Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
|
|
|
|
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
|
|
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
|
|
|
|
|
|
|
|
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
|
|
Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
|
|
|
|
Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
|
|
First check-in; only compiles, nothing more.
|
|
|
|
|
|
inventory.
Added new icon for multi-objects.
New icon is used in inventory, object inventory and buy floater.
New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply.
--HG--
branch : product-engine
|
|
> Wearing tab - where it's linked description)
- Replaced hardcoded '(active)' string with [GESLABEL] arg. <string name=\"ActiveGesture\" value=\"[GESLABEL] (TRANSLATION OF 'active')\"/> - this line with translation should be added to the rest locales
- Corrected \"[ATTACHMENT_POINT]\" arg assigning. Now \"[ATTACHMENT_POINT]\" assigned with LLTrans::getString() and gets translated string.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/45/
--HG--
branch : product-engine
|
|
EXT-6372 : Can waer non-links in COF
Some minor changes to account for non-link items appearing in the COF (non-links shouldn't appear in COF, but this can happen due to bugs or 1.23 usage).
First fix allows for these items to be deleted.
Second fix ignores these items from being processed/worn.
|
|
|
|
|
|
clipboard.)
- disabled "Copy Asset UUID" menu item for Inventory items w/o known assets.
--HG--
branch : product-engine
|
|
If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
|
|
|
|
|
|
We were closing preview floaters while we were in the middle of assembling the MoveInventoryItem message. But closing an anim preview floater issues a AgentAnimation message to stop any playing animation previews. On resuming the MoveInventoryItem assembly, message system is in a rightly confused state.
Made preview window closing happen before we start assembling the MoveInventoryItem message.
|
|
Checker: NULL_RETURNS
Function: LLInvFVBridgeAction::doAction(const LLUUID &, LLInventoryModel *)
File: /indra/newview/llinventorybridge.cpp
|
|
Checker: FORWARD_NULL
Function: LLFolderBridge::pasteFromClipboard()
File: /indra/newview/llinventorybridge.cpp
|
|
Checker: NULL_RETURNS
Function: LLFolderBridge::folderOptionsMenu()
File: /indra/newview/llinventorybridge.cpp
|
|
Checker: NULL_RETURNS
Function: LLFolderBridge::determineFolderType()
File: /indra/newview/llinventorybridge.cpp
|
|
Checker: FORWARD_NULL
Function: LLFolderBridge::pasteFromClipboard()
File: /indra/newview/llinventorybridge.cpp
|
|
Checker: FORWARD_NULL
Function: LLItemBridge::restoreToWorld()
File: /indra/newview/llinventorybridge.cpp
|
|
Checker: FORWARD_NULL
Function: LLObjectBridge::performAction(LLFolderView *, LLInventoryModel *, std::basic_string<char, std::char_traits<char>, std::allocator<char>>)
File: /indra/newview/llinventorybridge.cpp
|