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path: root/indra/newview/llhudtext.cpp
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2023-05-16DRTVWR-559 Decruft deprecated OpenGL flags.RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-11-10SL-18573 Fix for HUD text being wrong color.Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-05-31Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
# Conflicts: # indra/llprimitive/llmodel.cpp # indra/llprimitive/llmodel.h # indra/newview/llappviewer.cpp # indra/newview/llappviewer.h
2022-03-16SL-17008 Viewer spams 'mSourceObject is NULL' warningAndrey Kleshchev
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-08-18SL-14079 Add more loggingMnikolenko Productengine
2020-11-13Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
# Conflicts: # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.cpp # indra/newview/llenvironment.cpp
2020-10-14SL-14079 crash accessing LLHUDTextAndrey Kleshchev
LLHUDObject has a lot of deriveds stored as LLPointer<LLHUDObject>, no-virtual destructor is unlikely to be cause of the crash, but might be related
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-06-07MAINT-8723 - Selecting mesh objects make several HUD-related items invisibleruslantproductengine
FIXED (from FS Ansariel patches)
2016-08-19MAINT-6649 PRIM_TEXT/llSetText upper draw distance limitMnikolenko Productengine
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-09MAINT-6110 FIXED No hovertext (PRIM_TEXT/llSetText) on child primMnikolenko ProductEngine
2016-02-23MAINT-6110 Show hovertext on attached objectsMnikolenko ProductEngine
2016-02-05MAINT-6110 FIXED No hovertext (PRIM_TEXT/llSetText) on child primsMnikolenko ProductEngine
2016-01-06MAINT-5851 PRIM_TEXT/llSetText has no upper draw distance limitMnikolenko ProductEngine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-10-19Update to build on Xcode 6.0: remove unused const variablescallum_linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-10-11Updating linux build to gcc4.6Don Kjer
2012-01-18added comments to magic numbersRichard Linden
2012-01-18EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
fixed font metrics rounding error and made corrective adjustments in layout
2010-11-15mergeRichard Linden
2010-10-15sync up to viewer-developerTofu Buzzard
2010-10-10VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.Tofu Linden
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
2010-10-04removed dead codeRichard Nelson
2010-09-03Post-convert merge by convert_monolith.py from ↵Aimee Linden
/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-03-10Name tag color and position hackery for demoJames Cook
2010-03-09More name-tag vs. hud-text cleanupJames Cook
2010-03-09More harmonization of LLHUDNameTag vs. LLHUDTextJames Cook
Eliminating now-unused code from LLHUDText
2010-03-09Break name tag code out into LLHUDNameTagJames Cook
Start by duplicating the LLHUDText code, then stripping out functionality that only needs to exist in one place (like force-based juggling of name tag positions)
2010-03-08Merge with viewer 2 beta 4James Cook
2010-02-25Support multiple fonts, colors and styles in name tagsJames Cook
Simplified LLHUDText string API to be UTF8 only Added per-text segment font support Changed LLVOAvatar invalidateNameTag to clearNameTag
2010-02-10Name tags of friends appear in green.James Cook
Refactored LLVOAvatar idleUpdateNameTag into smaller functions Eliminated unused LLHUDText::setUsePixelSize
2010-02-23Turning back on Davep's ui optimizations. Backed out changeset 6c161782dba3Palmer Truelson
2010-02-12Backed out davep's UI optimization. changeset 3134cb7bb181Palmer Truelson
2010-02-04No more matrix ops in UI code.Dave Parks
2010-01-08First pass expose inventory item settings in XML (folder_view_item.xml)James Cook
Optimized LLFolderViewItem constructor by passing param block as const ref to avoid copies. Removed per-item arrow and background images, use defaults. Removed unneeded static image pointers. Removed hard-coded rounded_square.tga, replaced with Rounded_Square Ditto for folder_arrow.tga Reviewed with Richard.
2010-01-06moved clipping logic inside LLFontGL::maxDrawableChars controlled by ↵richard
EWordWrapStyle fixes regression introduced in 3eef5ce9ae1e6fc62b9b52ce859501dd4e70fadf reviewed by Brad
2010-01-06EXT-3878 - Menus disappear when UI Size is < 1.00richard
EXT-3647 - Auto-scrolling of IMs should resume when user types in chat EXT-3877 - Pinning two levels of menus prevents movement using arrow keys EXT-1303 - Hyperlink text wraps in the middle of a word reviewed by James
2009-11-10Sanitize naming of getWindowRect (scaled vs. raw pixels) and ↵James Cook
getWorldViewRect (scaled vs. raw) Reduces chance of future UI bugs related to UI size. Discussed with Richard.