| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-02-27 | SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | Cosmic Linden |
| 2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform mat... | Cosmic Linden |
| 2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks |
| 2023-02-02 | SL-18908 Make media texture override base color and emissive texture on PBR m... | Dave Parks |
| 2023-01-25 | SL-19012: Fix new material IDs sometimes not applying when set via LSL | Cosmic Linden |
| 2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to other... | Dave Parks |
| 2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with app... | Cosmic Linden |
| 2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec... | Dave Parks |
| 2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad... | Dave Parks |
| 2022-10-19 | SL-18391 Basic GLTF lifetime management | Andrey Kleshchev |
