Age | Commit message (Expand) | Author |
2021-09-22 | SL-16014: Add Tracy markup to LLFace | Ptolemy |
2021-09-21 | SL-16027: Add Tracy OpenGL support | Ptolemy |
2021-05-26 | SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha ... | Dave Houlton |
2020-12-10 | SL-12069 Issues with bakes-on-mesh and alpha modes | Andrey Kleshchev |
2020-09-22 | Merge branch 'master' v6.4.9 into DRTVWR-497 | Dave Houlton |
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2020-03-27 | SL-12824 Imported fix for crash | Andrey Kleshchev |
2020-03-27 | Revert SL-11848 in scope of SL-12824 | Andrey Kleshchev |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between mater... | Runitai Linden |
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing parc... | maxim_productengine |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy |
2020-02-06 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2020-02-04 | SL-10908 LLFace should fully rely onto drawable | Andrey Kleshchev |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton |
2019-11-27 | Upstream merge from viewer-neko | AndreyL ProductEngine |
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton |
2019-11-12 | Downstream merge from 494-maint-wassail | AndreyL ProductEngine |
2019-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine |
2019-09-05 | SL-11848 Fixed login crash (Face with no texture index references indexed tex... | AndreyL ProductEngine |
2019-08-14 | Merged in lindenlab/viewer-release | andreykproductengine |
2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden |
2019-07-04 | DRTVWR-493 Cleaned up unneded inits. | andreykproductengine |
2019-04-22 | SL-10952 - Look at performance impact of selection outline changes | ruslantproductengine |
2019-04-04 | SL-5570 - Align planar faces" does not work on normal or specular maps | ruslantproductengine |
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden |
2019-01-25 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine |
2019-01-30 | SL-10416 | Graham Linden |
2019-01-08 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine |
2018-11-14 | Merge | Rider Linden |
2018-06-21 | Merge | Rider Linden |
2018-06-21 | merge | Brad Payne (Vir Linden) |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-05 | merge | Brad Payne (Vir Linden) |
2018-06-01 | Merge to 5.1.6 | Graham Linden |
2018-06-01 | SL-915 - WIP on dynamic joint box tracking | Brad Payne (Vir Linden) |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate coo... | Graham Linden |
2018-06-01 | merge from viewer-release | andreykproductengine |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com |
2018-05-22 | MAINT-8670 Crash in: LLFace::getGeometryVolume() | ruslantproductengine |
2018-02-21 | MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low val... | Brad Payne (Vir Linden) |
2018-01-17 | merge | Brad Payne (Vir Linden) |
2017-10-02 | SL-808 - updated ARC display to largely work with animated objects. Gives som... | Brad Payne (Vir Linden) |
2017-03-03 | MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus wo... | ruslantproductengine |
2017-01-24 | MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei... | ruslantproductengine |
2016-12-05 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed |
2016-09-02 | SL-124 - small comment cleanups | Brad Payne (Vir Linden) |
2016-08-17 | MAINT-6647 - ignore previously created slm files on model upload. SL-442 - ch... | Brad Payne (Vir Linden) |
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in th... | Nicky |