Age | Commit message (Collapse) | Author |
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with material data don't disappear in water.
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implemented at this point for opaque geometry.
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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teleport.
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repository.
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sessions
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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(from Firestorm)
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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