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path: root/indra/newview/llface.cpp
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2012-07-20MAINT-570 Remove unused memory tracking system LLMemTypeDave Parks
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-06-27merge changes for DRTVWR-167Oz Linden
2012-06-15MAINT-775 Fix for particle index pool corruption on teleport.Dave Parks
2012-06-14MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-06-14fix for MAINT-758: [PUBLIC]texture discard level is inconsistent between ↵Xiaohong Bao
sessions
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-06-04mergeBrad Payne (Vir Linden)
2012-06-04mergeBrad Payne (Vir Linden)
2012-05-31MAINT-639 Fix for random rainbow effects on some prims.Dave Parks
2012-10-22Crashfix; Guard against 0 pointer textures.Nicky
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-05-22Fix for linux build.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-04-03merge changes for drtvwr-132Oz Linden
2012-03-27MAINT-710: Fix for VertexBufferStrider could not find valid vertex data. ↵Oz Linden
(from Firestorm)
2012-05-02MAINT-775 Particle vertex buffer management optimizationsDave Parks
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08mergeBrad Payne (Vir Linden)
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-12SH-2789 WIPBrad Payne (Vir Linden)
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-22SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, ↵Dave Parks
this is still a source of frame stalls.
2011-07-19SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook ProsLeslie Linden
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-06-09SH-1802 Fix for disappearing meshes under some circuimstances.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-04-28SH-1443 Fix for fullbright alpha objects not appearing for some combinations ↵Dave Parks
of deferred rendering and non deferred automatic alpha mask toggling.
2011-03-21SH-1069 Fix for bump maps not loading fully -- don't clear bump image list ↵Dave Parks
on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
2011-03-08SH-1085 Fix for crash when disabling "mirror" and a face is selected.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-02-02mergeDave Parks
2011-02-02SH-900 Fix for only lowest LoD appearing for objects in neighboring regions.Dave Parks
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-01-21Merge viewer-development-shining up to REV 3bf724ecb7c6 (fix for SH-829: ↵Xiaohong Bao
Viewer attempting to load precached images in file types that are not being used.)
2011-01-18fix for SH-659: small textures not loadedXiaohong Bao
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-11-21Prune ll_aligned_malloc/free calls out of lldrawable and llfaceDave Parks
2010-10-29Fix for sometimes missing the color value on last vertex of a face.Dave Parks
2010-10-28Fix for NAN getting copied for some color values (NAN is purple).Dave Parks