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authorDave Parks <davep@lindenlab.com>2011-04-28 16:40:06 -0500
committerDave Parks <davep@lindenlab.com>2011-04-28 16:40:06 -0500
commitb98a17c8255881ce0bf48b213ea6be8887363e1e (patch)
treeed4d7f3d7e4607c6f9cf05bee6397d0406971381 /indra/newview/llface.cpp
parentdeba003d101fc96802e87e10ef553d24dd40a615 (diff)
SH-1443 Fix for fullbright alpha objects not appearing for some combinations of deferred rendering and non deferred automatic alpha mask toggling.
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r--indra/newview/llface.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index ae455a8287..5398c13c44 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -979,19 +979,29 @@ bool LLFace::canRenderAsMask()
}
const LLTextureEntry* te = getTextureEntry();
- return (
- (
- (LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaDeferred) ||
-
- (!LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaNonDeferred)
- ) // do we want masks at all?
- &&
- (te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
- !(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid
+
+ if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
+ getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
+ {
+ if (LLPipeline::sRenderDeferred)
+ {
+ if (getViewerObject()->isHUDAttachment() || te->getFullbright())
+ { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe
+ return LLPipeline::sAutoMaskAlphaNonDeferred;
+ }
+ else
+ {
+ return LLPipeline::sAutoMaskAlphaDeferred;
+ }
+ }
+ else
+ {
+ return LLPipeline::sAutoMaskAlphaNonDeferred;
+ }
+ }
- getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily recalculated but expensive)
- );
+ return false;
}