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path: root/indra/newview/lldrawpoolwlsky.cpp
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2018-09-06Fix tex format mismatch between what libatmosphere was generating and what ↵Graham Linden
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs.
2018-09-04MergeGraham Linden
2018-09-048283/4 WIPGraham Linden
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-09-04MAINT-9064 One more fix for crash caused by new shader callsmaxim_productengine
2018-08-31Merged in graham_linden/viewer-eep-graham (pull request #65)Rider Linden
MAINT-8983
2018-08-31Null out shader pointers after passes are complete (prevents them being ↵Graham Linden
non-null and masking crashes when graphics prefs change).
2018-08-31MAINT-9064 Fix crash caused by new shader callsandreykproductengine
2018-08-30MAINT-9064Graham Linden
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-23MAINT-9006Graham Linden
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
2018-07-10Support blending current/next bloom textures in deferred star rendering.Graham Linden
2018-07-10Fix star rendering issues in ALM.Graham Linden
2018-07-09Restore setting the inv proj matrix for advanced atmo render path.Graham Linden
Set nSight debug setting to 0 to fix ALM snapshots. Add popMatrix call to balance push around heavenly body rendering in ALM and fix mat stack overflow.
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵Graham Linden
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.
2018-06-30MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)Graham Linden
2018-06-27Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵Graham Linden
shading, and fix transposed name of daycycle func.
2018-06-27Fix non-ALM render path to bind the 2nd moon texture (and not blend with the ↵Graham Linden
default square). Also fixes MAINT-3962, ALM and non-ALM moon shading should be identical.
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-05Fix sunlight != sunlight_color_copy and remove hack disable of clouds.Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-18Make nighttime elev constant _SIN, since it uses a sin value.Graham Linden graham@lindenlab.com
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
2018-05-18Fix Mie Config validation in sky settings.Graham Linden graham@lindenlab.com
Start cleanup of heavenly body rendering.
2018-05-16Merge and disable new sky render.Graham Linden graham@lindenlab.com
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-26Mods to make adv atmo WL sky render using 2 tris instead of dome.Graham Linden graham@lindenlab.com
2018-02-22Add settings/validations for new advanced atmo settings.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2017-11-13Remove the old wl environment code.Rider Linden
2017-09-27No longer 'goth windlight only', sky parameters passed from settings object.Rider Linden
2017-09-21Still not working. Black Sky.Rider Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-05-09Merge downstream code and viewer-betasimon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2012-08-28Don't crash if star_brightness misses in a WL-Param set. Instead warn to log ↵Nicky
and exit the fuction gracefully.
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-10SH-2240 Fix for red moon.Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks