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authorGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
commit67ab0084f87c40bf31d7fadded55cc9ea6299ca2 (patch)
tree1d8119cd8d0b6078724a8128da37c15321a9f703 /indra/newview/lldrawpoolwlsky.cpp
parent327ded51298599a0057c4a3baf388956ecfed2e5 (diff)
Fix env panel forward action.
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0126f1e2ca..4b77e18c15 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -151,11 +151,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLVector4 light_dir = LLEnvironment::instance().getClampedLightNorm();
+ LLVector4 sun_dir = LLEnvironment::instance().getClampedSunNorm();
+ LLVector4 moon_dir = LLEnvironment::instance().getClampedMoonNorm();
F32 sunSize = (float)cosf(psky->getSunArcRadians());
sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize);
- sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, light_dir.mV);
+ sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);
+ sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV);
// clouds are rendered along with sky in adv atmo
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())