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path: root/indra/newview/lldrawpoolterrain.cpp
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2024-02-08secondlife/viewer-issues#67: Fix Windows release build warningCosmic Linden
2024-02-08secondlife/viewer-issues#67: Improve PBR terrain loading robustnessCosmic Linden
2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ye...Cosmic Linden
2024-01-22Merge branch 'release/materials_featurette' of github.com:secondlife/viewer i...Cosmic Linden
2024-01-19SL-20606: Refactor model matrix codeCosmic Linden
2023-10-13DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal map...Cosmic Linden
2023-10-13DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for P...Cosmic Linden
2023-10-13DRTVWR-592: Create separate config option for terrain repeats. Clean up debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...Cosmic Linden
2023-10-13Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hook...Cosmic Linden
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...Cosmic Linden
2023-10-13Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up c...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ...Cosmic Linden
2023-10-13DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture fli...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Roughly working draft of PBR terrainCosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but doesn...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...Cosmic Linden
2023-10-13DRTVWR-592: Render PBR material terrain like legacy, using baseColor textureCosmic Linden
2023-10-13DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback w...Cosmic Linden
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-06-05SL-11368Graham Linden
2019-04-30SL-11020Graham Linden
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-06SL-10478Graham Linden
2019-01-29SL-10381Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-09-12SL-4178 make deferred version of highlight shader that fills in zero spec and...Graham Linden
2016-05-20Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-05-18MAINT-6409 invisiprims should be preloadedandreykproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-15MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ther...ruslantproductengine
2015-10-14MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ther...ruslantproductengine
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden