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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolterrain.cpp
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Author
2024-06-11
Merge tag '7.1.8-release'
Erik Kundiman
2024-05-16
Merge tag '7.1.7-release'
Erik Kundiman
2024-05-16
Merge branch 'release/materials_featurette' into marchcat/x-mf-merge
Andrey Lihatskiy
2024-05-15
secondlife/viewer#1474: Remove small texture offset from PBR terrain
Cosmic Linden
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-11
secondlife/viewer#1184: Stop making terrain textures undeletable
Cosmic Linden
2024-02-08
secondlife/viewer-issues#67: Fix Windows release build warning
Cosmic Linden
2024-02-08
secondlife/viewer-issues#67: Improve PBR terrain loading robustness
Cosmic Linden
2024-02-07
secondlife/viewer#711: Add more options to drop textures from terrain, not ye...
Cosmic Linden
2024-01-22
Merge branch 'release/materials_featurette' of github.com:secondlife/viewer i...
Cosmic Linden
2024-01-19
SL-20606: Refactor model matrix code
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal map...
Cosmic Linden
2023-10-13
DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for P...
Cosmic Linden
2023-10-13
DRTVWR-592: Create separate config option for terrain repeats. Clean up debug
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...
Cosmic Linden
2023-10-13
Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hook...
Cosmic Linden
2023-10-13
DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...
Cosmic Linden
2023-10-13
Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up c...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ...
Cosmic Linden
2023-10-13
DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture fli...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Roughly working draft of PBR terrain
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but doesn...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...
Cosmic Linden
2023-10-13
DRTVWR-592: Render PBR material terrain like legacy, using baseColor texture
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback w...
Cosmic Linden
2023-09-10
Merge branch 'main' into DRTVWR-559
Erik Kundiman
2023-09-10
Preprocess non portable OpenGL code
Erik Kundiman
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-04-15
SL-17219 WIP - Texture pipeline overhaul
Dave Parks
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-06-05
SL-11368
Graham Linden
2019-04-30
SL-11020
Graham Linden
2019-04-02
Fix shader link fail from forward decl of wrong soft clip func in class 1.
Graham Linden
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-01-29
SL-10381
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-09-12
SL-4178 make deferred version of highlight shader that fills in zero spec and...
Graham Linden
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