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path: root/indra/newview/lldrawpoolterrain.cpp
AgeCommit message (Expand)Author
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-06-05SL-11368Graham Linden
2019-04-30SL-11020Graham Linden
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-06SL-10478Graham Linden
2019-01-29SL-10381Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-09-12SL-4178 make deferred version of highlight shader that fills in zero spec and...Graham Linden
2016-05-20Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-05-18MAINT-6409 invisiprims should be preloadedandreykproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-15MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ther...ruslantproductengine
2015-10-14MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ther...ruslantproductengine
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
2013-05-09Merge downstream code and viewer-betasimon
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, hos...Brad Payne (Vir Linden)
2013-03-04MAINT-2371 More optimizations.Dave Parks
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2012-06-15Merge with tipcallum
2011-11-17SH-2670 Fix for terrain being wrong detail.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-10-31SH-2521 Put back "high detail" terrain render when basic shaders disabled (st...Dave Parks
2011-10-26SH-2546 Don't feed vertex color to terrain vertex buffers.Dave Parks
2011-10-20SH-2521 Force terrain to render as simple when GL version < 2.0Dave Parks
2011-10-19SH-2571 Add shader driven render for low detail terrain.Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks